Fantasy or sci-fi boardgames with the highest replayability?

A few games I"d recommend that I haven't seen mentioned

1. Cutthroat CAvern- This is my favorite dungeon themed game in sometime. You and 3+ friends control heroes fighting monster or encounters. However, u don't trust each othe rtoo much and so the point of the game is to A. defeat the obstacle, B. backstab your friends but not soo much that you don't complete the obstacles. The mechanics are card driven not dice driven, which push a little more strategy in the game.

2. Under the Shadow of the dragon and Return of Heroes, both of these games use the same euro style mechanics as you move from area to area. However, again no dice and randomness is done with a grab bag and a little player choice.

3. Hunting Party - Another dungeon themed game where each player controls a party of adventures. As the game goes on, you recruit players, fight obstacles and try to solve the prophesy (process of elimination style).

4. Tomb - This game has been played a few times with my group. You start off by drafting your party in the inn and go into the randomly created dungeon. The creators put a lot o time into making the different NPCs very different. Its never the same game twice.

Also be on the lookout, Small Worlds is suppose to be good, its a fantasy war game. War o the Thrones, the exalted board game, is also pretty good.

Scifi wise, someone mentioned Twilight and said 3-4 hours... more like 6 to 8 hours with a full table. It's fun, but too often the winner can be seen an hour or so before it ends. Races of Galaxy was also mentioned as was its solitair problem. The best scifi themed game to come around in the last few years is Galaxy Trucker. You and your friends are space haulers working for a crappy company that refuses to provide ships. Instead the game starts off with a race to build the most complete, and durable space ship first. The players are given a single timer. After you race to builda ship that can withstand the upcoming obstacles (which are randomly drawn from the deck but available to look at when you're building your ship, of course because you're racing with others to get the right parts, it can be time consuming) , you send the ship into space, facing the obstacles. Very rarely does any ship get to its destination in tact, as you fight pirates, astroids, smugglers and other space hazzards. There's also an expansion that adds a 5th player and personal screw you decks for players.
 

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Talisman is fun if you just want something to occupy your time while you sit around a table and kibbitz with the buddies, drink beers, and not use your brain.

If you want something with actual strategy and tactics....Talisman is not that game.

I think there is a place for both kinds of games, but it helps to know which kind of game is which.

That is why I don't care for the game Arkham Horror. Its very similar to Talisman in that you wander around a board and draw cards and fight monsters but very unsimilar in that you don't get to turn off your brain for the gameplay portion, which ruins the whole point of that style of game (for me anyway).

DS
 




Fantasy: Wiz War, lots of multi-player treasure-stealing spell-slinging fun, although it is a knock-out game.

Sci-Fi (well historical/modern.. but with Sci-Fi elements): Nuclear War, also a knock out game.

I usually do like multi-player games that knock out players... but these games are so fun they transcend this game design disadvantage.

I like Space Crusade, the one made under Milton Bradley (not the GW version) as a SciFi battle game. Heroscape is a great (if not the ultimate) fantasy/sci-fi battle game.

Talisman is lots of good fun. I hate to say it, but the GW 3rd edition is probably the best version (though the art isn't the best). I want a computer version or better a console version.​
 

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