Turjan
Explorer
It depends. I think that nobody needs more of the same. The niches of tribal brutes, snotty wood dwellers, gruff miners and devious chthonians are in firm hands, and some of them in several different hands. We could extend the concepts to tribal wood dwellers, snotty chthonians and so on, but we'll notice that we can fill up most categories with elf subraces alone. Actually, we can fill up most categories with subraces of each and every main D&D PC race (or classic "evil" races that get the same treatment, like goblins, kobolds and orcs). On a first glimpse, this looks like more options. If you look closely at this, you'll see that this treatment waters archetypes down and makes everything the same. In the world of endless subraces, we end up with endless sameness.Psion said:I find that on the issue of fantasy races, D&D fans seem to be particularly set in their ways. New races are greeted with hostility and suspicion among a seemingly large body of the D&D crowd.
Which is a shame, I think. There are lots of neat concepts to explore.
That's where the "new races" step in. Now, we get a monster or class ability slapped on a base race, together with a completely new name. Great. I acknowledge that some of the new races are viable and unique enough concepts, like warforged. Their "base monster", the construct, doesn't really get anything taken away, because it was a weak concept without much life of its own. This works fine, most other attempts don't. IMHO, of course