I'm currently running a game in Al-Qadim and having a great time not having bigotry around.
I tend to make everything have motivations in my game more than "driven by internal evil", and I do this because I feel uncomfortable with "goblin=bad" style games. I wish this were from a high horse, but it's actually because my favorite characters I've ever played were a gnoll and a kobold.
Racism has been an element in my games in the past. I tried to do more than elves hate dwarves and showed it in the form of structural systems which kept people groups down. Humans were dominant with most political and land-owning positions filled by humans, war-forged were refused citizenry and the rights therein, dragonborn were villainized by propaganda as a foreign threat.
Bigotry is less overt but some NPCs will drop it in - a royal servant making comments at a bullywug. Generally that has been a clue for PCs to dislike that character or watch them for future betrayal.
I tend to make everything have motivations in my game more than "driven by internal evil", and I do this because I feel uncomfortable with "goblin=bad" style games. I wish this were from a high horse, but it's actually because my favorite characters I've ever played were a gnoll and a kobold.
Racism has been an element in my games in the past. I tried to do more than elves hate dwarves and showed it in the form of structural systems which kept people groups down. Humans were dominant with most political and land-owning positions filled by humans, war-forged were refused citizenry and the rights therein, dragonborn were villainized by propaganda as a foreign threat.
Bigotry is less overt but some NPCs will drop it in - a royal servant making comments at a bullywug. Generally that has been a clue for PCs to dislike that character or watch them for future betrayal.