helium3
First Post
fusangite said:For most of the past 4000 years, people believed that the universe was composed of 4 or 5 elements. Yet they still expected water to run downhill, apples to fall from trees and swords to cut people. In many respects, our expectations of the natural world are actually closer to the 4/5 element physics described by Aristotle. For instance, we continue intuitively to expect heavy objects to fall faster than light objects.
The great thing is that most of an average person's expectations of the natural world, to this day, more closely resemble Taoist or Aristotelian physics than they do contemporary quantum mechanics. It continues to look like the sun is revolving around the earth.Then read some Aristotelian or Taoist physics; there's a reason they remained so popular for so long. No need to reinvent the wheel.
Eh. I guess. Most of my players know that objects in motion tend to stay in motion, that the earth orbits the sun, that the world is round and that air resistance is what causes some objects to fall slower than others.
Most of my RPG designs are heavily informed by natural phenomena that I'm quite well versed in. It's too much effort to put together something that works with real physics and then translate it into ancient physics. It's not what I enjoy.
I don't think I'm making my point very well here but I'm at a loss as to how I would.
I've seen way too many bad setting designs that mainly come about because of a DM's lack of knowledge about what the real world looks like. Silly stuff, like not really having a sense of how big 1,000 miles really is. *shrug*