contraserrene
First Post
I think I bookmarked these from someone else's posting here on enworld, but I'm not sure. Either way, consider really messing with the players by using Martian Chess wedges in encounters with the creature.
Does the "no allies" aura seem more balanced if I reduce to, say, an aura 3 or something instead?
To me, weird geometry would involve a player not being able to travel coherently through it. Like when ever they enter a 'weird square' they must save or end up in a random adjacent square (or any random square in the aura) OR that to travel through it the player states the path they think they are taking, and then you randomly see where they actually end up. Either choice will probably mean some extra work figuring it out, but the 'weird' results would probably be worth it. *shrug*
Hey all- I'm working on my version of the uvuudaum (from the 3e ELH) and want to make some weird stuff happen around them.
How comprehensible are these auras? Would they make a combat with these monsters maddening and insane? FTR they are epic.
Relationship Twist (charm) * Aura 10
Enemies in the aura have no allies. While the uvuudaum friend is bloodied, it may treat each creature in the aura as an ally for purposes of determining flanking.
Weird Geometry * Aura 10
When moving within the aura, moving diagonally into a square cost 1 extra square of movement.
Noncontiguous Space * Aura 5
When a creature uses a close or area power whose effect includes squares within the aura, the uvuudaum haiku may choose two squares in the aura to exempt from its effects and two additional squares in the aura to be affected by the close or area power.
For Noncontigous Space, just let the enemey alter the area so that they can move it but still has to include itself unless it spends an action point to direct it anywhere? Hope this was helpful![]()
Well, they're large, so putting two squares of the effect over there probably won't get them out of it- unless the pcs are trying for some precise placement and just discovering the aura!
Yeah, I can't wait until my campaign is high enough level for these things- they are one of my favorite Far Realms creatures. And I looooove the Far Realm and all its icky weirdness but haven't used any aberrant anythings on my current 4e party (currently 12th-14th level). When the time finally comes....![]()