Far Realms poll

Would you but a "Far Realms" sourcebook?

  • Yes, absolutely without question

    Votes: 72 24.4%
  • Yes, but only if it was value for money and had good content

    Votes: 139 47.1%
  • I would download a free supplement, but not pay for it

    Votes: 17 5.8%
  • No, the Far Realms just doesn't interest me enough

    Votes: 36 12.2%
  • What are the Far Realms?

    Votes: 31 10.5%


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My choice wasn't listed: Yes, but only if the Call of Cthulhu folks (Chaosium) did it under contract to WotC.

As far as I'm concerned, they are the only people that could do it justice.
 

3catcircus said:
My choice wasn't listed: Yes, but only if the Call of Cthulhu folks (Chaosium) did it under contract to WotC.

As far as I'm concerned, they are the only people that could do it justice.
[snark] Yeah, Pulp Cthulhu worked out really well. [/snark]

I love (and own about 5 editions of) Call of Cthulhu and greatly respect Chaosium, but I don't want them writing my D&D books -- and I know that they don't want to publish d20 either. I see the CoC universe and the Far Realms as quite distinct from one another. Chalk me up as voting for Bruce Cordell to write this, and I'd buy it in a heartbeat.
 

Yes, but only if it was well written and they didn't attempt to define it to the point that it lost its mystique. Going too into detail, overly defining it, risks doing to the Far Realm what August Derleth did to Lovecraft's work.
 

My campaign is going to go to the Far Realm when it hits epic. So, YES!

IMC the Far Realm is a transitive plane between the Known Multiverse and an Outer Multiverse.
 

That's basically the way I set it up in mine too.

I, too, am in the "Yes in a heartbeat!" camp. As for "defining" it, I think what we need are some examples of Far Realm critters, places, and processes coupled with ideas that make it clear that the examples are only examples and not by any means the "truth" or even close to a whole picture. As an example, I remember reading a thread in the WotC forums some time ago about layers of the Far Realm, wherein people posted ideas for individual layers. Nearly all the ones I saw were superb, but as different from each other as night from day- frex, one was like a farm where meat is grown instead of plants, whereas another was like a particularly twisted extension of the Infinite Staircase. And some of the most interesting ideas were predicated on the fact that, as the people behind Legends of Avadnu pointed out, the Far Realm contains caustic Good as well as caustic Evil in its infinite insanity.

I suppose what the above boils down to is that, for me at least, something like the way they did FC1 could work really well. That's particularly since nothing is known about "movers and shakers" in the Far Realm (i.e. entities analogous to archfiends or celestial paragons), so those could be defined (or not) as the authors choose without really forcing anything or making a big fuss like the whole "demon lord CRs are too low!" thing.
 

My mind was pretty much exactly like Ari's. As long as it doesn't try to come up with some new heritage than it has, that it is inspired by the Cthulhu mythos. I don't need it to name-drop "Cthulhu" in it, I just need it to feel like it came out of the same creative pool that has been playing in that playground of ideas. Fiendish Codex I: Hordes of the Abyss did well with Dagon, and the recent Dragon magazine a wonderful job putting more to it without hiding it's Lovecraftian flavor.
 

Agreed: Far Realms, insanity, Epic, and DM-centric book. They could sell it like a monster book with a small module in the back.

Heh, or they could sell it like an environment book. "Tentaclescape: Mastering the Perils of Insanity and Non-Euclidian Geometry!"

-- N
 


Thurbane said:
If WotC (or another publisher, for that matter) released a sourcebook with more detailed rules and flavor on the Far realms, would you be interested enough to buy it?

Yes.
 

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