Release Farsight Games Releases for Those Dark Places and Fireteam

Jonathan Hicks

Villager

'About an hour ago the Deep Space Transport Vessel Ana-Sin-Emid dropped out of FTL and has been steadily coasting to the outer marker. There has been no communication from the vessel or any responses to hails and the staging nature of the deceleration has the signs of being automated.

The Deep Space Reconnaissance Vessel Grahams is on dock C. Be ready to launch within the hour. Get on board the Ana-Sin-Emid, get to the bridge and report back to us. The outer marker is an AU out so it should only take you a day to get there. We’ll have a fully-equipped support ship loaded and ready to follow in about 12 hours, but you’re our first response to help and, if possible, lay a salvage claim.’​

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Those Dark Places: The Ana-Sin-Emid Report - Farsight Games | DriveThruRPG.com

Those Dark Places: The Ana-Sin-Emid Report - 'About an hour ago the Deep Space Transport Vessel Ana-Sin-Emid dropped out of FTL and has been steadily coasting to th
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'The Ana-Sin-Emid Report' is an official adventure for 'Those Dark Places Industrial Science Fiction Roleplaying' published by Osprey Games.

CONTENT WARNING: This adventure contains physical, psychological and body horror, so be sure to check with your players if they're good for that kind of game and use any safety protocols you might have, especially if it is being used in a convention.
 

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Jonathan Hicks

Villager
'This is a good one.

Asteroid Mining Catch 222 in the Peller System has sent out an emergency request for assistance. They have two members of staff deceased, probably murdered, and another member missing. After the station started a new mining shaft two workers were found mutilated in the mine and there appears to be foul play in the disappearance of the third. I’ve attached what we know to this message but these deep space mining facilities don’t have the best hypercom transmitters so the data package was quite small. Anyway, there should be enough information to give you an idea of what’s going on.'



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Those Dark Places: The AMC-222 Report - Farsight Games | DriveThruRPG.com

Those Dark Places: The AMC-222 Report - 'This is a good one. ‘Asteroid Mining Catch 222 in the Peller System has sent out an emergency request for assistance
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'The AMC-222 Report' is an official adventure for 'Those Dark Places Industrial Science Fiction Roleplaying' published by Osprey Games.

CONTENT WARNING: This adventure contains physical, psychological and body horror, so be sure to check with your players if they're good for that kind of game and use any safety protocols you might have, especially if it is being used in a convention.​
 

Jonathan Hicks

Villager
Well, this doesn’t sound good. Listen to this message we received.

Is anyone out there? This is Resource Station Gamma-Sigma 12, we are under attack from a life form…

(static)

Our escape ships have launched only half-filled – cowards! - and there are no vessels left here to get us off the station – there are about twenty of us here and we’re scattered all over, requesting…

(static, crashing sounds, an inhuman screech)

Ben! Ben, they’re through! Get the gun! Patricia, take this and get ready! They’re through!

(screech)

Just shoot! Fire! Fire!

(gunshots, screeching, a cry of pain)

Dan, no! Keep firing! Keep…

(static, transmission ends)”

The nearest warship is two weeks out – you’re six days away on your route. We’re sending you as an advance team to get on board and secure and extract civilians before the big guns show up because Resource Station Gamma-Sigma 12 sent that mayday on every channel available, unencrypted, to make sure someone heard. That means any other company or private enterprise could be on their way there right now to claim the station and take the Calium-3 for themselves. So time is of the absolute essence.

Review the information included, including the station layout and statistics. We don’t know the condition of the station, who is there or what the threat is so go in hot...

... and expect trouble.

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Those Dark Places: The Gamma-Sigma 12 Report - Farsight Games | DriveThruRPG.com

Those Dark Places: The Gamma-Sigma 12 Report - Well, this doesn’t sound good. Listen to this message we received. “Is anyone out there? This is Resource Station Ga
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'The Gamma-Sigma 12 Report' is an official adventure for 'Those Dark Places Industrial Science Fiction Roleplaying' published by Osprey Games.

CONTENT WARNING: This adventure contains physical, psychological and body horror, so be sure to check with your players if they're good for that kind of game and use any safety protocols you might have, especially if it is being used in a convention.​
 

Jonathan Hicks

Villager
www.drivethrurpg.com

FIRETEAM - Rules Light Military Science Fiction Roleplaying - Farsight Games | DriveThruRPG.com

FIRETEAM - Rules Light Military Science Fiction Roleplaying - This is an adventure roleplaying game designed for quick one-shots of high action and fast combat. Players will take on
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This is an adventure roleplaying game designed for quick one-shots of high action and fast combat. Players will take on the roles of Specialists in a Fireteam of the Interplanetary Combine, a government body in constant conflict with the universe.

Threats to the Combine come in all shapes and sizes; insurrection, terrorism, and strange, alien threats that the Combine struggle to deal with. On top of all this they are fighting an ongoing war with the Gene League Separatists, a huge collection of worlds that see the Combine as a threat to their ‘freedom’ and individuality, as well as seeing the rest of the non-augmented human race as inferior. They feel they are fighting a war for the purity of their genetically superior species and their independence, and worlds and star systems continually change hands with the borders shifting every few months. It’s becoming more than the Combine can handle.

rifle


INCLUDES:

- Simple character creation and progress, with just a few minutes for a full combat team to get statted and ready, and more than suitable for one-shots and campaigns.

- Fast, easily modded rules that can be used with most science fiction setting, including rules for vehicles and starships; in fact, the character creation and rules are only 8 pages long, so you can get straight into the action in one sitting!

- A single-page setting to get you started, and five adventures that fill out the galaxy and cover everything from tactical strikes, secret missions and assaults, to starship battles, boarding actions and all-out war!

- Can be used as 'Theatre of the Mind' or on a grid battlemat, so you can use your favourite minis.

- Easily adaptable to your favourite military science fiction setting, with lots of room for new rules, stats and expansion.


If there’s a problem, and if every other route to a resolution has tried and failed, then it’s time to call a Fireteam.

Assault specialist
Heavy weapons specialist
Med specialist



NOW UNDER OGL - You can create your own combat missions, rules and settings and share them with the #ttrpg community, even for commercial purposes! It's an open game and I'd love for everyone to be involved, just make sure to credit and link the original game.
 

Jonathan Hicks

Villager
Welcome to Cyber Streets, a future noir setting using the Fireteam Hi5 ruleset.

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Cyber Streets - Rules Light Future Noir Roleplaying - Farsight Games | DriveThruRPG.com

Cyber Streets - Rules Light Future Noir Roleplaying - Welcome to Cyber Streets, a future noir setting using the Fireteam Hi5 ruleset. This game is a rules-light system about
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This game is a rules-light system about story and narrative, so that the group can focus more on the game and less on the rules, allowing for flowing stories that won’t be stalled too much by rulings, tables and charts.

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Cyber Streets is a traditional pen-and-paper tabletop roleplaying game designed for a gamemaster and any number of players. It is designed with the future dystopian city nightmare in mind, with dark rain-soaked streets, corporate espionage and dangerous gangs. All soaked in neon, lit by holographic advertisements a hundred feet tall, with lights and laser shows inviting the downtrodden citizens of the Capital into the comforting arms of unfettered capitalism.

Players take on the roles of investigators of the Capital Police Department, Street Detective Teams, groups of cops working for an organisation with an almost unfortunate acronym. Funded by the corporations yet expected to bring law to everyone equally, it never quite turns out that way and limits will be crossed, morals bent and the line between justice and business will blur. Can the players keep their heads in a world where everyone has lost theirs to WorldNet?

SUGGESTED FOR MATURE AUDIENCES
 

Jonathan Hicks

Villager
SITREP – Harris Research Station on the moon Prague Six has sent out an emergency distress call. It is a standard beacon with no other information. Harris Research Base is a medical facility specialising in battlefield medicine. The aim is for soldiers to be able to inject a compound into their body where the organ or limb is damaged beyond repair, and have it grow back in a matter of hours. Other than that we have no information as its a closed secure facility.​

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Horror at Harris Station - a mission for FIRETEAM - Farsight Games | DriveThruRPG.com

Horror at Harris Station - a mission for FIRETEAM - SITREP – Harris Research Station on the moon Prague Six has sent out an emergency distress call. It is a standard beac
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MISSION – Enter the research station, ascertain the situation and report. A fully equipped follow-up vessel will arrive within 24 hours of your arrival.

'Horror at Harris Station' is a complete adventure for FIRETEAM - Rules Light Military Science Fiction Roleplaying. The rulebook is required for play.

NOTICE – This game contains scenes of body horror and violence. Use whatever safety tools you wish to make sure that the session is fun and exciting for everyone.
 

Jonathan Hicks

Villager
LAY IN A COURSE FOR ADVENTURE!

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COSMIC QUEST - A supplement for the Those Dark Places RPG - Farsight Games | DriveThruRPG.com

COSMIC QUEST - A supplement for the Those Dark Places RPG - LAY IN A COURSE FOR ADVENTURE! Those Dark Places was conceived and written as a dark sci-fi roleplaying game, where pla
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Those Dark Places was conceived and written as a dark sci-fi roleplaying game, where players faced the dangers and horrors of working in deep space. I was emulating my favourite dark science fiction of the 1970s and 1980s.

However, I also have a deep love for other kinds of science fiction, especially the kind where adventures take place on treks into unexplored space (wink wink). Where heroes can fight against the darkness, or bring hope to those who have none, or further the boundaries of mankind. These characters and adventures bring light to the dark places of the universe.

This supplement contains rules and ideas for your Those Dark Places games if you don’t want to explore the bleak corporate-ravaged future of the core rulebook and prefer to travel the stars in brightly lit starships to experience the adventure, excitement and thrill of exploring new worlds, strange or not (nudge nudge).

Cosmic Quest is a handbook to help you use the core rules of Those Dark Places for exciting games of stimulating exploration, exciting combat and heroic deeds.

You can create characters exactly the same way as you normally would using the core rules, but there are some adjustments to make. As this is more of a high adventure game the PCs will be tougher and more capable, as well as be able to shrug off danger and possibly cheat death.

This supplement comes with a basic setting which will be fleshed out over time, and is a galaxy where a collection of like-minded worlds explore the frontiers of space.
 

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