Fast Healing while below zero HPS

My group plays that fast healing stabilizes characters below 0 hit points, and then keeps working to heal up. The ability to automatically stabilize and heal up to above zero hit points is key to what my low level favored soul is all about. He casts lesser vigor [complete divine, fast healing 1 hp/rnd for 10+CL rnds] on himself and the parties fighter at the begining of nearly every battle. Barbarian with a big club drops the fighter, dont worry, she'll be back up in a round or two...
 

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