Fast Healing

Fast Healing doesn't require "a full night’s rest (8 hours of sleep or more)" to function. That is another condition which isn't spelled out in the description of the Fast Healing ability - should we then assume that Fast Healing requires rest, just like natural healing?

In all probability, proving a negative by drawing on a blank will not work. I'm ready to concede the point that the rules don't explicitly say Fast Healing works while you're dying - if you're willing to concede that the rules don't explicitly say that it doesn't work, either.

I hold my interpretation to make more sense, as you hold yours. Let's call it a DM's call, shall we?

BTW, I'm tempted to hold a poll, this is honestly the first time it has occurred to me Fast Healing might not be seen to work while dying.
 

log in or register to remove this ad

I'm ready to concede the point that the rules don't explicitly say Fast Healing works while you're dying - if you're willing to concede that the rules don't explicitly say that it doesn't work, either.
If I felt that way about the rules text, I would have posted that way.
I hold my interpretation to make more sense, as you hold yours.
You aren't supposed to make assumptions about someone's intent on enworld. Yours is the interpretation that makes more sense. Mine treats the RAW like programing language, useful only for knocking the overpowered Vigor spell tree down a notch.
BTW, I'm tempted to hold a poll, this is honestly the first time it has occurred to me Fast Healing might not be seen to work while dying.
You'll get more "yes it works while dying" because that interpretation prevents deaths rather than causes deaths & the Vigor spell tree has a lot of fans.
 

I believe that's enough to refute your argument - right?

Not at all. Absolutely nothing you've cited counters the "No natural healing while dying" clause. In fact, it just highlights two kinds of damage that natural healing (and fast healing) do nothing about; another superfluous pair of sentences in the SRD.


However, a) I don't care enough to argue it further, b) you've already decided and won't be convinced by anything I say, c) I don't feel any need to make other people play by my rules.


Enjoy your games.
 

Here is why I was convinced that fast healing "essentially" negates the dying condition.

Natural healing works even when a character is dying - nothing in the description of dying (the -1 to -9 condition) states it doesn't.

Natural healing is just too slow to do any good.

Fast healing works like natural healing except as stated in the description.

It heals (like natural healing) at a much quicker rate - which in the cast of a dying character is fast enough to "stabalize" him by restoring at least 1 hit point.

Now someone can be picky on what order effects take place - they can state the 10% stabalization check happens before the effects of fast healing - in which case a character at -9 could in effect die before he is autostabalized, but if the net result is not a -10 then he is conscious and stabalized since he has "healed" a point of damage.

Once stabalized a character no longer has to make the 10% check to avoid losing an additional hit point, but he is still in the negatives which means he is either "disabled" and can take either a move or standard action or is merely "conscious" and can take no actions. The rules are not real clear on this one - I would go with he is consious but can take no actions.
 


Not at all. Absolutely nothing you've cited counters the "No natural healing while dying" clause. In fact, it just highlights two kinds of damage that natural healing (and fast healing) do nothing about; another superfluous pair of sentences in the SRD.

What "no natural healing while dying" clause?
 

Not at all. Absolutely nothing you've cited counters the "No natural healing while dying" clause. In fact, it just highlights two kinds of damage that natural healing (and fast healing) do nothing about; another superfluous pair of sentences in the SRD.


However, a) I don't care enough to argue it further, b) you've already decided and won't be convinced by anything I say, c) I don't feel any need to make other people play by my rules.


Enjoy your games.

If you don't care enough to argue it further, why do you even post here anymore? And continuing the argument, no less. Cheap parting shot?

Have I already decided? Yes, based upon what I understand the rules to say. However, I did concede differing opinions were not wrong, either.

And what is your (c) supposed to mean? That you think I DO feel that need? That's quite the high-and-mighty stance you're taking there, Sir.

I'm sorry that you couldn't convince me to be of your opinion. And that the whole discussion seems unimportant to you now. Sorry to waste your time by arguing counter to your opinion, past the point where an argument makes sense maybe.

I do, however, take a teensy bit of offense with your tone there.
 

What "no natural healing while dying" clause?
This one:
Recovering without Help

A severely wounded character left alone usually dies. He has a small chance, however, of recovering on his own.

A character who becomes stable on his own (by making the 10% roll while dying) and who has no one to tend to him still loses hit points, just at a slower rate. He has a 10% chance each hour of becoming conscious. Each time he misses his hourly roll to become conscious, he loses 1 hit point. He also does not recover hit points through natural healing.

Even once he becomes conscious and is disabled, an unaided character still does not recover hit points naturally. Instead, each day he has a 10% chance to start recovering hit points naturally (starting with that day); otherwise, he loses 1 hit point.

Once an unaided character starts recovering hit points naturally, he is no longer in danger of naturally losing hit points (even if his current hit point total is negative).

As I said earlier, yet another one of the dozens of "gotchas" in the d20 SRD. I actually used to think it was the other way, until I did the responsible thing and checked an additional 4 locations in the SRD (bringing the total to 6).

I really, really wish the designers would have had a more coherent and less shot-gun blast approach to rules interactions and limitations. One of the reasons I've grown to dislike these rules is the fact that every ruling requires you to check 4 or more (widely separated) parts of the rules.




If you don't care enough to argue it further, why do you even post here anymore? And continuing the argument, no less. Cheap parting shot?
Because I care enough to put the information out there, not enough to try and convince you (or anyone else) of the truth. I don't even like 3.x, but I am extremely familiar with it, and able and willing to fact check, which is more than many posters do. ... That's not a remark about you, just a general statement.

And what is your (c) supposed to mean? That you think I DO feel that need? That's quite the high-and-mighty stance you're taking there, Sir.
Exactly what it says, that I don't feel the need to make other people play the way I do. Which, with my non-concern about "proving myself right", removes most reasons I would continue to discuss this.

I do, however, take a teensy bit of offense with your tone there.
I have zero control over what you choose to get offended by. I will point out that if you're reading tone into things on the internet then you're going to be offended a lot.
 

I think Fast Healing works between -1 and -9 (dying). Otherwise, it would be called "Not Quite Fast Enough Healing."

OK, that's a bit tongue-in-cheek, but the gist of my inclination is that for me it just feels like this ability should work under this condition from a logic and flavor perspective.
 

Fast Healing is like Natural Healing except as noted.
Except as noted includes "At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description)."
The Dying condition effects Natural Healing, and to a lesser extent, Fast Healing, but not the "except as noted" points of Fast Healing, and therefore would not interfere with the previous quote. The previous quote would then unarguably still apply and act as normal.
 

Remove ads

Top