Imaro
Legend
You know I've seen this bantered around as fact on these boards...basically that 4e will allow one to run quicker and easier combats with more opponents. My question is, do we have any evidence or tidbits that actually support this assertion? If so what are they? This IMHO, is the main do or die question for me and 4e, if it allows me to do this mechanically by RAW then I'm certainly interested...if it doesn't then I'm less so.
A few things have me worried about this premise, the first being singular monster abilities that must be tracked by the DM. This first occured to me while listening to the latest podcast. It was mentioned that there was a monster(can't remeber what it's name was) that drained heat and, after draining a certain amount of heat could then use that heat as an attack. Ok cool ability, but now imagine tracking that for 5 of those creatures during a combat...or even 10 since were suppose to have big group battles...that seems like it would greatly slow down combat.
The second is that I hope this isn't a cop-out type system, where you can battle against hordes of creatures because they only last a round or two against average to below average rolls. Basically you can face 20 goblins at first level because your four adventurer's have 30hp's each an attack bonus of +5 and an AC of 20 while they have 3hp's each, a +1 to hit and an AC of 7. It then becomes a pretty pointless fight and I understand why a monster doesn't need alot of abilities...more than likely it won't ever use them.
So does anyone have any evidence of how this will be implemented?
A few things have me worried about this premise, the first being singular monster abilities that must be tracked by the DM. This first occured to me while listening to the latest podcast. It was mentioned that there was a monster(can't remeber what it's name was) that drained heat and, after draining a certain amount of heat could then use that heat as an attack. Ok cool ability, but now imagine tracking that for 5 of those creatures during a combat...or even 10 since were suppose to have big group battles...that seems like it would greatly slow down combat.
The second is that I hope this isn't a cop-out type system, where you can battle against hordes of creatures because they only last a round or two against average to below average rolls. Basically you can face 20 goblins at first level because your four adventurer's have 30hp's each an attack bonus of +5 and an AC of 20 while they have 3hp's each, a +1 to hit and an AC of 7. It then becomes a pretty pointless fight and I understand why a monster doesn't need alot of abilities...more than likely it won't ever use them.
So does anyone have any evidence of how this will be implemented?