Favored Class Rules?

swordsmasher

First Post
Okay, In my other thread i asked about elven favored classes, and there were a few points made that sparked my interest.

Mainly, who uses Favored Class rules in their campaigns? And if you do, are they different, or are they the 3.5 standard ones?

Personally, I give all characters a bonus feat at character creation if they take a level in their races favored class, but I also have racial ancestor type feats that can allow a character to change his favored class to something else (I don't use the core 3.5 Human, either. Each human region has it's own racial stats, so no Bonus Human feats anywhere ;))

So, lemme hear what you do with favored classes!
 

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I use the standard Favored Class rules. Then again, when my campaign setting is fleshed out, regions will have Favored Classes too.
 


We use them as is. And I have played and seen characters with multiclassing XP penalties, too.

Favored classes are also a bit more important in one of our current campaigns, since we count prestige classes just like regular classes, when it comes to figuring out multiclassing penalties (mostly because pre-errata this *was* how the rules stated it, or rather they did not state the opposite, but we kept it like that).

Bye
Thanee
 

Crothian said:
I use it as written. I've yet to see a character though that got the XP penalty.
Same here.

I choose favored classes depending a race's role in the setting - especially if a non-PHB PC class would suit my needs better.

In my Eberron Catfolk get Scout (rather than Ranger), for example.
 

Darkness said:
Same here.

I choose favored classes depending a race's role in the setting - especially if a non-PHB PC class would suit my needs better.

In my Eberron Catfolk get Scout (rather than Ranger), for example.

Thaty is one of the failures in the system, the official favored classes are always one of the core classes. It would be better if they presented optional favored classes with the new classes.
 

Yes, I use the rules. Occasionally, I'll change the class to help characterize a spin-off race.

I do beleive it helps reign in munchkins to a minor extent, though I don't think that's the primary purpose. One GM I know of ( ;) ) remarked about how bogus the favored class rules are, and then later remarked how munchkin the character was in his games that "dipped" a level of a class.
 

Crothian said:
Thaty is one of the failures in the system, the official favored classes are always one of the core classes. It would be better if they presented optional favored classes with the new classes.

AEG's Mercenaries provided it's new classes as favored classes for its new races. Of course that wasn't exactly a benefit, as except for the ranger revision, I wasn't too jazzed about the new classes.
 

I use the Favoured Class rules from the Conan game at the moment (although in my last campaign I used the standard PHB rules). The Conan game gives a bonus feat at 1st, 5th and 10th level in your favoured class - in other words, it rewards taking your favoured class as opposed to penalising stepping outside it.
 

Mainly, who uses Favored Class rules in their campaigns? And if you do, are they different, or are they the 3.5 standard ones?

Personally, I give all characters a bonus feat at character creation if they take a level in their races favored class, but I also have racial ancestor type feats that can allow a character to change his favored class to something else (I don't use the core 3.5 Human, either. Each human region has it's own racial stats, so no Bonus Human feats anywhere )

In Concordance, I realized that the FC rules really don't do much...they don't reward you for playing in the box or penalize you for playing out of the box...which is really....duuurrrr....

So I have everyone start at 1st level with a level in a "racial class" except humans. After this first level, they can continue to level up their racial classes (a la AU), or go onto normal classes. Humans don't get racial classes. Races don't get level adjustments.

Because of the preponderance of powerful outsiders that are right next door, most Concordance campaigns start at 3rd level. So, for instance, if you're a Caduto (a kind of aasimar that values science over faith) you'll have at least 1 Caduto Level, and then maybe 2 in another class, or maybe 3 Caduto levels.

Basically, racial benefits are rolled into class benefits. Gaining skill bonuses and bonus feats and the like come at the cost of levels. And since humans are the most prominent examples of Free Will, they *must* choose to be something more than just a human.
 

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