Favored Soul Possibilities

Moritheil,

Spontaneous healing is a great idea! I'm definately going to add it.

In general, I want to add feats that will let me cast more spells w/o having them be my "known" spells.

Great idea!
 

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Glad to be of help. :D Note that Summon Monster III effectively offers several low-level spells for the price of one spell known (since you can summon a mephit and order it to cast a spell.)
 

I recently played a Favored Soul in a one shot (12th level, using Spell Compendium Spells).

What I found is that for healing you probably want:
Heal Skill (for Healing Lorecall)
Cure Minor Wounds
Healing Lorecall (for minor conditions)
Panacea (for major conditions/poison)
Mass Lesser Vigor (out of combat healing; very point-efficient for large parties)
Heal (for quick combat recharges)
The rest of the Cure Adjective Wounds spells are pretty much redundant at that point,
but you may need them if you're lower level, of course. At Higher levels you may want to upgrade to Vigorous Circle (and later Mass Heal).

BTW, Healing Lorecall applies to the Vigor spells, too! Including the Mass ones...

(Note that I didn't take Heal for the one shot, and nearly died because of it; I thought I'd be able to get by with Mass Lesser Vigor but that didn't cut it)

You will probably want Lesser Restoration and Restoration if you're the party's only healer, too.

Planar Exchange is another truly useful spell; becoming an Avoral Guardinal was immensely useful.
 

Heh . . . heal is pretty much always worth getting if you can get it. Especially when coupled with the feat that turns excess healing into temporary hit points, it can reverse the flow of battle in a single casting (front line powerhouse goes from nearly dead to above full hit points.)

I'm not sure that I recommend getting all the different fast healing spells, since out-of-combat healing is best done with a wand of lesser vigor. If you take Lesser Restoration, that seriously cuts into the need for Healing Lorecall; I'd consider that an either/or proposition when spells known are limited.
 

I've had success with the FS as a melee-machine. Buff yourself a bunch (and also the party) and run in with a weapon... likely, the buffs from spells will make your attack roll comparable with a Fighter's.
 

Augment Healing and the PHB II alt class ability that sacrifices Weapon Specialization for giving the subject Temporary Hit points is a pretty nice way to go, especially for a healer.

Close wounds is a a nice spell to have.
 

My first recommendation would be to stab yourself in the eye repeatedly until you make a cleric instead. However, if you are dead set on a favored soul...

a mix of buffs and multi-use spells, very similar to a sorcerer. Choose one or two self-buffing spells. Try not to duplicate the same kind of spell at each level (i.e. if you have cure light wounds, don't take cure moderate, hold out until Cure serious; if you have summon monster II, wait for summon monster IV, etc).
 

Thanks for all the recommendations. Keep them coming if you can.

I will definately be taking the Spontaneous Healing feat and focusing on buffs/summonings seems to be the way to go.

Any other thoughts?

-AoA
 

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