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Favorite 3.5 adventure modules


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I'm really enjoying the Shackled City Adventure Path. I guess those are stand-alone modules per se (since they are from Dungeon) but I'd vote for the new hardcover coming out. The AP is great.

I really like the original Freeport series. Those were some of the first 3.0 modules ever released but they are getting a 3.5 makeover soon I believe. I like everything Freeport actually.

Return to the Temple of Elemental Evil

This was my least favorite, followed closely by City of the Spider Queen.

I'm interested in Mongoose's "Campaign in a Box" which releases this month

The first one is about drow right? We don't need any more drow campaign arcs.
 

Ragnar_Deerslayer said:
Second for Lost City of Barakus. I'm in the mid-late stages of running it now, and it's been a complete blast.

Ragnar

Can you give some info about your group's playing style?

I'm always listening for things I can use, but I've found if you don't ask this question, info is useless because what a group of powergamers likes won't necessarily do for my groups.
 




Favorite 3x modules:

The Witchfire Trilogy- Great flavor, characters and cinematic combat and memorable NPC's.
The Seige of Durghams Folly- Simple yet one of the most effectively designed modules.
Maiden Voyage- This adventure is oozing great plot and an awesome cast of NPC's- Only well thought out PC's will get out of this one alive.
The Gryphon's Legacy - Very cool idea of establishing an outpost on the frontier- too bad the next module never came out.
Necromancer's Legacy - Very well thought out module with a wonderful antagonist.
 

A really cool 3.5 module is Hellstone Deep, by Monkeygod. It's a high level module (18th or so), and it has some fantastic ideas. The stats and challenges are pretty good, too, which is hard to find in 3.5 material.
 



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