Zeitgeist, gears of revolutions, is indeed very good, although I have no idea how it plays in 5e, and I'm speaking as a player, not a GM
As a GM, I can
highly recommend Dungeons Of Drakkenheim. It's about a city that has been struck by a magical meteor and rendered unlivable. The meteor is made of a strange crystal-like substance called delerium, and chunks of it are very dangerous - but valuable. There are various groups who want this delerium, and have differing opinions on what should be done with it...
This is not a good "first time campaign", but if you have a little bit of experience, it's
really good. A lot of thought has been put in making the campaign usable and
flexible - each adventure locale has several hooks, and there is no "right way" to do/run the campaign.
The destiny of the dark city is yours to decide! If you survive the Dungeons of Drakkenheim... A 5th. Edition campaign for characters level 1 to 13 designed by the Dungeon Dudes: Monty Martin & Kelly McLaughlin
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