I too am an unrepetant power gamer, however my favorite character was decided non-powergamerish...
My favorite character of all time was dervicevly called "Unicorn Boy" and boy was he ever fun to play.
The backstory of the campaign was basicly a chunk of Limbo invading the material world. The effects were devestating to the local populace who were being horribly mutated, or outright reduced to puddles of goo by the effects. The whole world was going to heck.
My old character got gooed at the start of the session, so I quickly rolled up a replacement. The setting was helping to evacuate an Elf city, under fire from some chaos boggits, so I generated an Elven cleric. and he was introduced to the game in the middle of combat. By the end of the combat his fight against the chaos creatures had mutated him horribly. On the DM's chart he had scored "Unicorn horn grows out of forehead" and the more disasterous "Dramaticly Mentally impaired."
Having a brief conference with My DM we decided that his impairment was only being able to say three things.
"Heal the sick"
"Evacuate the wounded"
"Nobody dies on my watch"
That was it. He never got to introduce himself, nobody ever learned his name. I played maybe a dozen sessions, many of them combat light, roleplaying intensive, with a character with just three phrases. Thats all. He couldn't write either. No charades, no pantomime. Thee phrases said expressively as possible. Other than that he was just fine.
If you've never tried something like that I can't recomend it strongly enough. Stick by it, don't cheat, don't relay desires or thoughts out of character. Wave your arms in the air, say things emphaticly, and have fun with it. Its a strangely rewarding frustration.
River
My favorite character of all time was dervicevly called "Unicorn Boy" and boy was he ever fun to play.
The backstory of the campaign was basicly a chunk of Limbo invading the material world. The effects were devestating to the local populace who were being horribly mutated, or outright reduced to puddles of goo by the effects. The whole world was going to heck.
My old character got gooed at the start of the session, so I quickly rolled up a replacement. The setting was helping to evacuate an Elf city, under fire from some chaos boggits, so I generated an Elven cleric. and he was introduced to the game in the middle of combat. By the end of the combat his fight against the chaos creatures had mutated him horribly. On the DM's chart he had scored "Unicorn horn grows out of forehead" and the more disasterous "Dramaticly Mentally impaired."
Having a brief conference with My DM we decided that his impairment was only being able to say three things.
"Heal the sick"
"Evacuate the wounded"
"Nobody dies on my watch"
That was it. He never got to introduce himself, nobody ever learned his name. I played maybe a dozen sessions, many of them combat light, roleplaying intensive, with a character with just three phrases. Thats all. He couldn't write either. No charades, no pantomime. Thee phrases said expressively as possible. Other than that he was just fine.
If you've never tried something like that I can't recomend it strongly enough. Stick by it, don't cheat, don't relay desires or thoughts out of character. Wave your arms in the air, say things emphaticly, and have fun with it. Its a strangely rewarding frustration.
River
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