Favorite Dungeon Modules

demiurge1138

Inventor of Super-Toast
Just so I know what to look for, what are everyone's favorite modules from Dungeon Magazine?

My personal favorite now is Tammeraut's Fate. I've DMed it and played it, and both times it was a lot of fun; a lot of atmosphere, and the joy of fighting hordes of the undead. Also, although it was written far before my day, I have an old Dungeon (I think Issue 16) with The Wererats of Relfen in it, and I love that module. I'd convert it in a heartbeat if I had a place for it in my campaign. Probably change the name, too. The module is so suspensefully put together that it seems a shame to give away the twist in its name.

Demiurge out.
 

log in or register to remove this ad

I should have picked up Dungeon ages ago, its a great magazine. However, I didn't so my choice probably isn't "the best": Mad God's Key.

If our game ever restarts I'm going to put this one in as the opener (with setting changes, natch)
 


"The Door From Everywhere", by Roger E. Moore, #88. My players loved exploring the different destinations of the Portals. Once they got the hang of how the Portals worked (via several accidents), they had a grand old time wreaking havoc. Still one of the highlights of our campaign.

From that same issue, the Side Trek "Make It Big." I've never laughed so hard in my life. The players had to drive the giants nuts in order to be released, and their creativity just blossomed. They "won", without ever attacking their opponents.
 

I'm building a new campaign around the Shackled City adventure path (with some changes of course....). I'm finding that I like a lot of the low-level adventures - lots of creative adventures that don't necessarily involve a party of 1st level characters getting into messy (and lethal) combat. :)

Munin, I agree, I ran Tears for Twighlight Hollow and it was very fun and had great details - probably the best story arc in my last campaign.

EDIT: Woo-hoo! I finally broke 500 posts! :D
 


I can't remember the name of the module but it was something like Kingdom of the Ghouls. I could look it up my old Dungeons but I don't have that issue any longer, we played it so hard the spine broke.
 

"The Seventh Arm", "Tears of Twilight Hollow", Rich Baker's Firebringer adventure are all favorites. Jonathan Tweet's "Dungeon of the Fire Opal" is also very good.
 

I'm building a new campaign around the Shackled City adventure path (with some changes of course....). I'm finding that I like a lot of the low-level adventures - lots of creative adventures that don't necessarily involve a party of 1st level characters getting into messy (and lethal) combat.

I just finished Life's Bazaar with my group. So far it's a blast. I've changed a few things around too but mostly the NPC's. I've stuck pretty close to the story so far. They are going to the Luckey Monkey tonight. :D Let me know how your campaign goes.

The first adventure I remember thinking was really cool was the House of Cards, but mostly because that issue came with an actual Deck of Many Things. I really liked Ex Libris too - I always wanted to run that. It was this magical library that had moving rooms. The players had to line them up in a special pattern to escape. That issue also came with tiles of the dungeon.
 

I have started several campaigns with several different groups with two Dungeon adventures -- "The Trouble with Mylvin Wimbly" followed by "The Keep at Koralgesh." I even converted them and started my first 3E campaign with them. I recently ran a converted version of "Train of Events" which the players really enjoyed and I enjoyed DMing.
 

Remove ads

Top