I would be curious how many pages it would take to recreate this book with the current layout of DnD5x3e forgotten realms campaign guide.
Hands down most dense book of all times.
Thanks, now I have two books to hunt down on Ebay! I have 2E setting on the revised edition (with Elminster on the front).FRCS 3e remains the gold standard for an encyclopedic tome. My only complaint is that there weren't more instances of site adventure maps with an ultra-simplified key, so you didn't feel compelled to hunt down a billion sourcebooks to run adventures in some of these locales. That and leaving the big regional encounter charts for the DM Screen supplement.
Faiths & Pantheons is absolutely incredible. It did a great job of summarizing the deities, making them gameable for clerics, and making it clear how/why they were so involved in the material plane.
Lost Empires of Faerun was really good for making the history of the setting gameable. And for correcting a lot of really dumb naming conventions from late-era 2E supplements.
The 2E setting boxed set was great for the setting maps and hex overlay. Not having hexes on maps is a real, real pain, given its a conceit of the game through nearly every edition.
I, too, am in the outlier camp. I strongly dislike the 3E FR campaign book, which is a terrible mess on the editorial standpoint. Barely readable, way too dense by lack of a drastic, opinionated editorial eye with a good pair of scissors. I never use it. Strong contender for the title of perfect counterexample to the mostly good maxim of "a book is not perfect when there's nothing to add, it is perfect when there's nothing left to remove."
I think the FR books have used the most, despite them being relatively recent, are Waterdeep: Dragon Heist and Baldur's Gate: Decent to Avernus, for the gazetteers they contain, which are more or less exactly what I want in a setting book: focused on a town or a small region, tightly designed, oriented towards actual play rather than fuliginous lore, packed full of directly actionnable locales, NPCs, factions and themes.
I've read most of it, yes, and strongly disagree. They are needlessly wordy, needlessly detailed and poorly written as rpg products. I don't have any use for them.
3e FRCS gets the prize, right, but the old ones are not that far behind. Good if you really want to know when it's high tide in the deep harbor of Waterdeep and how it affects oyster prizes, or if you need twenty taverns and their menus for each town in Faerun. But otherwise, for purely gaming purpose, the recent stuff is a net progress.