Ferghis
First Post
It's worse than that: at the moment, damage, when measured as a percentage of a level-appropriate enemy's HP, decreases as a character goes up in level. Even for strikers. This may not need to be completely fixed (since fights can last an extra few rounds at upper levels, given the number of encounter and daily powers those characters have), but needs some patching, which is why these item damage bonuses become necessary.See, this is where 3e got it right. I dont want to have that grow organically with character level.
Honestly, streamlining a lot of the math (with intrinsic bonuses and item damage bonuses) might do a lot to restore the wonder attached to magic items. But, at the moment, a good chunk of magic item allocation remains an intrinsic part of character creation, at least if you're into optimization at all. This may be due in part to the scarcity of feat slots, so items that emulate certain desirable feats tend to be preferable.