Favorite Items

See, this is where 3e got it right. I dont want to have that grow organically with character level.
It's worse than that: at the moment, damage, when measured as a percentage of a level-appropriate enemy's HP, decreases as a character goes up in level. Even for strikers. This may not need to be completely fixed (since fights can last an extra few rounds at upper levels, given the number of encounter and daily powers those characters have), but needs some patching, which is why these item damage bonuses become necessary.

Honestly, streamlining a lot of the math (with intrinsic bonuses and item damage bonuses) might do a lot to restore the wonder attached to magic items. But, at the moment, a good chunk of magic item allocation remains an intrinsic part of character creation, at least if you're into optimization at all. This may be due in part to the scarcity of feat slots, so items that emulate certain desirable feats tend to be preferable.
 

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To my list I'll add the Safewing Amulet. It's great for us wire-fighting fans who want to do that 'leaping down from 30 feet up' finishing move, or just for some mid-air teleport and then fall safely to the ground on your feet awesomeness.
 

  • Battlemaster's Weapon
  • Master's Blade
  • Farbond Spellblade
  • Blade of the eldritch knight
  • Boltshard Crossbow
  • Foe-seeking Bow


  • Architect's Staff
  • Symbol of the Warpriest
  • Tome of Summoning
  • Rod of Repair
  • Rod of Ulban
  • Rod of Corruption
  • Master's Wand of Static Shock (I love the idea of these in general, just wish there were more of them)
  • Staff of Iron Infusion
  • Orb of Enduring Magic


  • Battle Harness
  • Feral Armor
  • Dwarven Armor
  • Soulforged Armor
  • Armor of Aegis Expansion
  • Tinkersuit
  • Skald's Armor


  • Strikebacks
  • Gloves of Eldritch admixture
  • Absorbing Shield
  • Shield of the World Tree


  • Cloak of the Chirurgeon
  • Mantle of the Golden General


  • Goliath Belt
  • Belt of Mountain Endurance
  • Ring of Personal Gravity
  • Ring of Borrowed Spells


  • Diplomat's Scabbard
  • Jade Horse


  • Avandra's Escape
  • Magnificent Tsor's Punishing Retort
  • Nightmare's Keen Senses
  • Corellon's Boon of Arcane Might
  • Gift of Rain
  • Hamanu's Terrible Roar
  • Tectuktitlay's Sacrifice
  • Bahamut's Protective Ward
  • Five Stars Five Strikes
  • Relentless Spirit
 
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To my list I'll add the Safewing Amulet. It's great for us wire-fighting fans who want to do that 'leaping down from 30 feet up' finishing move, or just for some mid-air teleport and then fall safely to the ground on your feet awesomeness.
Along the same lines, I've had a lot of fun with Catstep Boots: don't fall prone when you fall.

It's great for my tough dwarven fighter who can leap down a cliff, take 3d10, not be prone, and keep trucking.
 

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