This was true in 2e as well- non-magical shields were basically not worth the effort of using (heck, the Complete Fighter's Handbook let a 1st-level character gain a +2 to AC by not carrying a shield at all!).I remember shocking the players of some fighter PCs with this back in the day: Shields did not help your AC against all attacks. From AD&D 1st edition Players Handbook, p:36:
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I love how this assumes every character out there is right-handed and thus has its shield on the left arm....I remember shocking the players of some fighter PCs with this back in the day: Shields did not help your AC against all attacks. From AD&D 1st edition Players Handbook, p:36:
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No mention of women either. Guess they're either out of luck or are so stupendously resilient that they never need Raise Dead in the first place...Raise Dead specifically benefits men, dwarves, and elves - but no mention of halflings.
That sounds about par for the course.Slow Spell doesn't explain what it actually does. Haste Spell does the opposite...
Near as I can tell, the only explicit reference to the existence of female characters in the original boxed set is under the entry for unicorns (which says they will obey "maiden-warriors")...No mention of women either.
I always thought of that as students simply grasping certain different spells better than their fellow students.Rolling for spells in your spellbook at level 1. Wizard training was totally unoptimized, and one kid woudl get taught Sleep, and other Magic Missile, and the third Light.
The price is in the equipment guide in the PH (page 36, under 'miscellaneous'), at 1 g.p. per flask. And yes, oil is useful stuff at very low level.I could be misremembering but in the DMG doesn't oil do an awful lot of damage and/or is very cheap if you can find where the price is?