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Favorite Tired ENWorld/D&D Argument?

What's your favorite tired, done-to-death D&D argument on these boards?

  • Rangers/Bards/Monks suck!

    Votes: 15 24.2%
  • This game isn't realistic!

    Votes: 9 14.5%
  • AoO's are stupid!

    Votes: 1 1.6%
  • Although I haven't seen 1% of it yet, 3.5E is evil and must die!

    Votes: 21 33.9%
  • The Mystic Theurge is unbalanced. They must die!

    Votes: 7 11.3%
  • Other. Please explain below. And why it must die!

    Votes: 9 14.5%

Henry said:
"Wizards of the Cost," because Ryan Dancey said it first, totally by accident, at a time when people were lamenting that TSR was gone and people couldn't use T$R any more, and WotC had no S 's . :)

he stole that from me.:mad:

you forgot to mention they are now a Hasbeen subsidiary.
 

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Post count does/does not matter (and the associated Crothian and Hong topics).

:D

--The Sigil
(who rolls his post odometer to exactly 1,000 with this post)
 

My favorite is easily Rangers Suck! If you just put the word ranger in the thread title, you are guaranteed to have 50+ replies, even if you start talking about the Ford Ranger.
 

ColonelHardisson said:
Although some of the ones I'll mention could be subsumed under the "it isn't realistic" banner, they get enough individual attention to rate mentioning on their own:

* hit points don't make sense!
* levels don't make sense!
* the next edition of D&D needs to do away with all the sacred cows!

My answer for all of these is the same, and is simple: Play another game. ... There are plenty of other RPGs that fit the bill of what you're looking for.
I agree with you there, even though my hate of hit points, levels, and a few of the sacred cows knows no limit. ;)

But then, my solution is a bit more conservative than throwing all of this out: I'd just like WotC to provide options to do without these things, or at least to make the process of class creation more transparent.

In the end, though, I don't mind levels and hit points enough to stop playing D&D - so it's all good. :cool:

What I do mind almost enough, though, is the huge amount of magic items a 3e character just needs after a certain level.

(Hm. But let's not turn this thread into a debate about this; if y'all want to debate this, or any other, topic, create a new thread in the appropriate forum and maybe link to it here. :))
 

Into the Woods

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