Favorite uses of Readied Actions

Isn't a readied action technically a "immediate reaction", meaning the fighter would not be able to use his combat challenge ("immediate interrupt") if the bad guy kept moving? Only one immediate action per round.
Opportunity attack when opponent moves away = opportunity action, not immediate action. Fighter hits with opportunity attack = target stops moving. Combat Superiority, not Combat Challenge. The mark is unecessary (but no harm in doing it).
 

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Opportunity attack when opponent moves away = opportunity action, not immediate action. Fighter hits with opportunity attack = target stops moving. Combat Superiority, not Combat Challenge. The mark is unecessary (but no harm in doing it).


Ah right. For some reason I had Combat Challenge in my head when I read that (which is an immediate action, not an opportunity action).
 

Ah right. For some reason I had Combat Challenge in my head when I read that (which is an immediate action, not an opportunity action).

For what it's worth, I got halfway through typing up a reply much like yours before I realised that this tactic relied upon an opportunity attack rather than a Combat Challenge attack. It's an easy leap to make from the mention of marking the target.
 

Fighter: Readies a charge if an enemy tries to move past him.

Enemy moves.
Fighter charges, and puts on his mark. If the enemy attempts to continue to move, fighter gets another attack and a chance to stop him cold.

Takes the fighter's defending ability up a couple of notches if used well.


One of my players did something similar with Bull Charge last session. The ranger was ahead scouting when the encounter began. It would have taken the fighter a double move to get in front of the ranger. If he didn't, the ranger was going to get flanked by a couple skirmishers.

Instead of simply moving up to block, he moved, then readied an action to Bull Charge the first enemy to move adjacent to the ranger.

Not only did he prevent both he and the ranger from getting flanked, but he completely stopped one of the skirmishers from doing anything other than move in order to get hit, pushed, knocked prone, and marked.
 

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