Tsyr
Explorer
I'm suprised as well at the one person who felt Occult Lore took a lot of work to integrate. From my read, the book pulls in very smoothly. I haven't checked on the power level concern they raised though. That may alter my opinions if I find I agree with the poster later on.
Well, from one perspective, I can see it I guess. A lot of the systems are very different.
Sympathetic Magic, for example, requires a completely different play style from standard hack-ish type games to be of any use.
Same, really, goes from Astrology, Onieromancy, Memory Magic (forget the name off hand)...
That memory magic stuff (ick) takes a lot of thought to integrate right.
Really only Elementalism, Spirit Cultivation, Herbalism, Alchemy, and Geomancy "fit in" to a "standard" game with basicly no modification... they are just expansions on more or less pre-existing concepts (Spirit Cultivation is a bit strange, but...). The others do require re-thinking the world if your running a more or less standard (FR, Greyhawk, etc) type game, since they have never really had a place in those games, outside of some novels.