DeusExMachina
First Post
I can't pick one either. A player dies every 10 hours of gaming time in my 4e campaign so far. I am pretty sure that's a higher mortality rate than I had in both 2e and 3.x.
Whereas in 12 4e sessions our group is casualty free, in contrast to 1 death per 3 or 4 sessions back in 3.5e...
It just depend way too much on player/DM style to make a meaningful relation between edition and mortality...