darkseraphim
Explorer
Well, perhaps it's my pre-sentiments but I feel the poll is frontloaded to imply that character mortality is a bad thing.
I'm all for the play style in which the PCs are only slightly stronger than normal people, and need to organize henchmen and men-at-arms to enhance their survivability. Not only does that enhance plausibility and strategic thinking and thus (for me) immersion, it also allows the DM a more visceral role in the party's adventures. (It's a lot easier to be neutral and attendant to both sides when you're playing both the monsters and the M@A.)
And after all, D&D without mortality is just collaborative storytelling.
So, 1E style for me but actually earlier.
I'm all for the play style in which the PCs are only slightly stronger than normal people, and need to organize henchmen and men-at-arms to enhance their survivability. Not only does that enhance plausibility and strategic thinking and thus (for me) immersion, it also allows the DM a more visceral role in the party's adventures. (It's a lot easier to be neutral and attendant to both sides when you're playing both the monsters and the M@A.)
And after all, D&D without mortality is just collaborative storytelling.
So, 1E style for me but actually earlier.
