FullTinCan
First Post
This is more of a comparison of the Fighter versus the Hero class, than anything.
A 6th level fighter has the following attributes that a 6th level hero does not have:
- 4 Bonus fighter feats (8 HrP for Gain Feat)
- 3 Armor feats (6 HrP for Gain Feat)
- 1 Shield feat (2 HrP for Gain Feat)
- 1 Martial Weapon feat (2 HrP for Gain Feat) [actually this is not entirely accurate, but realistically a fighter primarily uses 1 weapon anyway]
- an average of 18 extra hit points (9 HrP for Super Tough))
- an average of 18 extra skill points (12 HrP for Skill Bonus)
- Iterative attack (no recourse)
- +3 to hit (5 HrP for Heightened Accuracy)
- +3 Fortitude save (3 HrP for Heightened saves)
The total HrP cost is 47. So give yourself 2 extra hit points and you break even.
That said, it appears the cost of the more trivial powers is in balance. Anyone care to make a rogue?
Improved Weaponry with a 2 point restriction that it only applies when the target is denied their dexterity or they are flanked.
A 6th level fighter has the following attributes that a 6th level hero does not have:
- 4 Bonus fighter feats (8 HrP for Gain Feat)
- 3 Armor feats (6 HrP for Gain Feat)
- 1 Shield feat (2 HrP for Gain Feat)
- 1 Martial Weapon feat (2 HrP for Gain Feat) [actually this is not entirely accurate, but realistically a fighter primarily uses 1 weapon anyway]
- an average of 18 extra hit points (9 HrP for Super Tough))
- an average of 18 extra skill points (12 HrP for Skill Bonus)
- Iterative attack (no recourse)
- +3 to hit (5 HrP for Heightened Accuracy)
- +3 Fortitude save (3 HrP for Heightened saves)
The total HrP cost is 47. So give yourself 2 extra hit points and you break even.
That said, it appears the cost of the more trivial powers is in balance. Anyone care to make a rogue?
Improved Weaponry with a 2 point restriction that it only applies when the target is denied their dexterity or they are flanked.