Hi, it´s my frist time that I´ll run an encounter of a party of 6th level characters vs a mind flayer.
My fear is that of an unfun TPK.
The MF´s power is essentially a save or loose area at-will ability that ir can use every round.
It seems that the better tactic for it is to mind blast every round until everyone is stunned, and the proceed to extract (which he can do, because the stunning effect lasts a looong time) (the mind blast effect overlaps with itself, so if some rounds are left, it can mind blast a few times to extend the stunning effect, via overlapping).
Which doesn´t seem a lot of fun to me.
Is that it? Or am I overlooking something?
PS: How can the PCs deal with the stunning effect, whether it´s preventing or removing it.
My fear is that of an unfun TPK.
The MF´s power is essentially a save or loose area at-will ability that ir can use every round.
It seems that the better tactic for it is to mind blast every round until everyone is stunned, and the proceed to extract (which he can do, because the stunning effect lasts a looong time) (the mind blast effect overlaps with itself, so if some rounds are left, it can mind blast a few times to extend the stunning effect, via overlapping).
Which doesn´t seem a lot of fun to me.
Is that it? Or am I overlooking something?
PS: How can the PCs deal with the stunning effect, whether it´s preventing or removing it.
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