Joshua Randall
Legend
Be sure to check out Complete Warrior for some handy feats. Snarky comments in [brackets] provided free of charge.
* Arterial Strike (BAB +4) - trade 1d6 sneak attack for 1 dmg/round
* Dash - speed +5 ft. in light/no armor [Is this any good? I've never taken it. Also, it would be weird to move half your speed when your speed is 35 ft.]
* Flick of the Wrist (Dex 17, 5 ranks Sleight/Hand, Quick Draw) - cause opponent to be flat-footed for one attack [Or you could just take Improved Feint?]
* Hamstring (BAB +4) - trade 2d6 sneak attack to cut opponent's speed in half [Frankly I'd rather just kill them faster.]
There is also the Elusive Target tactical feat, which you may as well take if you're going up the Dodge - Mobility - Spring Attack chain.
And just to be heretical, I would like to say that I consider some of the +2/+2 skill feats to be very well worth it for certain rogues. Stealthy and Negotiator in particular.
* Arterial Strike (BAB +4) - trade 1d6 sneak attack for 1 dmg/round
* Dash - speed +5 ft. in light/no armor [Is this any good? I've never taken it. Also, it would be weird to move half your speed when your speed is 35 ft.]
* Flick of the Wrist (Dex 17, 5 ranks Sleight/Hand, Quick Draw) - cause opponent to be flat-footed for one attack [Or you could just take Improved Feint?]
* Hamstring (BAB +4) - trade 2d6 sneak attack to cut opponent's speed in half [Frankly I'd rather just kill them faster.]
There is also the Elusive Target tactical feat, which you may as well take if you're going up the Dodge - Mobility - Spring Attack chain.
And just to be heretical, I would like to say that I consider some of the +2/+2 skill feats to be very well worth it for certain rogues. Stealthy and Negotiator in particular.