LazarusLong42
First Post
Thoughts from anyone on this? I think it's a neat idea, but I'm wondering if it's overpowered:
Curveball [General, Fighter]
You are skilled at making thrown weapons curve in flight.
Prerequisites: Weapon Finesse, Expertise, Power Attack.
Benefit: When using a thrown light weapon, you may use a full-round action to put spin on it, making it hard for your opponent to determine which way to dodge. Your attack has a 20% miss chance, but your opponent loses any Dexterity or dodge bonuses to AC.
(NB: This is written for 3.5e, with Weapon Finesse as a single feat rather than multiple single-weapon feats.)
Curveball [General, Fighter]
You are skilled at making thrown weapons curve in flight.
Prerequisites: Weapon Finesse, Expertise, Power Attack.
Benefit: When using a thrown light weapon, you may use a full-round action to put spin on it, making it hard for your opponent to determine which way to dodge. Your attack has a 20% miss chance, but your opponent loses any Dexterity or dodge bonuses to AC.
(NB: This is written for 3.5e, with Weapon Finesse as a single feat rather than multiple single-weapon feats.)