For those that use this house rule (or even one feat for every odd level), how has this worked with respect to balance across the board? Do the characters have an easier time surviving in general? I guess I'm asking as I've been intrigued with upping the feat progression for some time, but my group wouldn't go for it, I don't think. Granted, I've house ruled a change to how metamagic works, but very few of them play spellcasters, so they either didn't notice or didn't care. Anyways, If the party's treasure stayed around the "proper" levels (as defined in the 3.5 DMG), do the extra feats actually beef up the characters so much that you have to throw out CR's or does it not make a difference?