Feat for Druid lvl9

Toughness.
:)
Craft Miscellaneous Magic Items
Where do all those Amulet's of Natural Armor come from if not from druids?
Or skip the whole melee thing and work your way to augment summoning.

More later,

Vahktang
 

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I was under the impression Druids couldn't get Scribe Scroll? I'd have to look again but it was brought up to me by my DM.

Anyways, that Fast Wildshaping that was talked about sounds like a good one to me, but I guess it depends if that is something you do often. I really need to get myself Masters of the Wild.

Tellerve
 

If you are playing 3.0 be sure an abuse Animal Growth to the hilt. An Animal Growthed animal companion can kill some CR 9 threats single-handedly. But back to your problem...

Keep Fast Wildshape in mind anyway. Being able to heal yourself 18 HPs at the cost of an MEA (and a wildshape) is a great defensive ability regardless of whether you fight in animal form. That is an ability worthy of feat in its own right.

I rather like the idea of Energy Substitution for Druids. It seems rather fitting.
 

I'm going to abuse Animal Growth once I manage to get a new animal companion. We had basically no downtime since I lost my last companion at level 5 :(
My animal companion and the animal from the big bag of tricks sounds really good to me.

Fast Wildshape is nice, but I think its not that powerful. You still get an attack of opportunity.

I think Energy Substitution would be really great for me, espescially because we have no arcane caster and druids have almost only fire based spells.
But I would first need another metamagic feat and 4 more ranks in knowledge arcana. Maybe I could talk my DM into changing the requirements ...

Which other metamagic feat would you suggest? I really like Sculp Spell, but again I need another metamagic feat. The other metamagic feat I like is Quiken Spell, but its probably to early for this feat.

Vraister
 

If your Dm thinks it would work, there are Totem feats featured in Player's Guide to Fighters and Barbarians, along with SLCS: Termana and Player's Guide to Clerics and Druids. These allow you to "channel' aspects of not just animals but natural forces as well, such as Night, Wind, River and others. I think a case COULD be made to use them in Greyhawk, especially if you are from a very tribalistic culture.
 

Tellerve said:
I was under the impression Druids couldn't get Scribe Scroll? I'd have to look again but it was brought up to me by my DM.

Anyways, that Fast Wildshaping that was talked about sounds like a good one to me, but I guess it depends if that is something you do often. I really need to get myself Masters of the Wild.

Tellerve
Hi, Tellerve! Hope Brooklyn's working out well for you.

Druids definitely can get Scribe Scroll; the only prerequisite for it is "caster level 1st," according to the SRD. Why wouldn't they be able to get it?

The following feats are extra-useful for spellcasting druids in 3.0:
Spell Focus: Transmutation or Spell Focus: Evocation. Transmutation helps with spells like spike stones, transmute rock to mud, etc.; evocation helps with firestorm, flame strike, etc. (IDNHMBIFOM, so I could be wrong on the specific spells in the schools). Flame strike is your bread and butter for a long time, so increasing its DC is a great thing to do.
Empower Spell is also very useful, both for your flamestrikes (at eleventh level you'll be able to choose between a 16d6 area-effect flamestrike or an 11d6 no-save touch-attack fire seed) and for your summoning spells.
Spell Thematics is always fun. Choose flame strike and greater magic weapon as two of your themed spells; the rest are up to you :).
Extend/Enlarge spells suck for druids, pretty much.

And one feat that I talked my DM into:
* Improved Companion. Noting that the 3.5 animal companion rules group potential companions roughly by CR, we created a feat allowing a druid to call a templated companion, putting the companion in the appropriate CR group. For example, a dire ape (CR 3) is available at 7th level, along with other mostly CR3 creatures. CR5 creatures are available at 10th level or higher. A dire ape with the half-elemental template becomes CR5, and is therefore available at 10th level instead of at 7th level, as long as you have the "improved companion" feat. Does that make sense?

It's not particularly powerful, but it's fun.

Daniel
 

Hey,
I could get Scribe Scroll, but I allready have Create Infusion.
Spell Focus is nice but not the stuff I'm looking for.

Where is Spell Thematics from and what does it?

Vraister
 

Spell Thematics is from Magic of Faerun. The version in the book is both copyrighted (so I can't reproduce it) and craptacular (so you wouldn't want me to reproduce it). Thankfully, the errata for Magic of Faerun contains replacement text for the entire feat, making it far more interesting and useful now.

Essentially, you get a minor benefit, a major benefit, and a fun bit of window-dressing for the feat.
* Minor benefit: it's significantly harder for folks to use spellcraft to figure out what you're doing, magic-wise.
* Major benefit: You can choose one spell per level of spells you know to cast at +1 caster level.
* Fun window-dressing: choose a theme for your character's spells, and they all look/sound/smell like that. A fungal druid I played, for example, cast flamestrike by causing clouds of incendiary spores to coalesce around victims, and cast greater magic fang by coating the target's appendages with a writhing slime mold. An earth-druid I played (hey, I like druids!) cast flame strike by causing the ground to erupt with a gout of lava, and cast greater magic fang by turning the target's appendage into granite, diamond, or the like.

IMC, I give all spellcasters the window-dressing benefit: it adds a little bit of distinction. But the other bits are definitely nice, especially the +1 caster level.

Daniel
 

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