Tellerve said:
I was under the impression Druids couldn't get Scribe Scroll? I'd have to look again but it was brought up to me by my DM.
Anyways, that Fast Wildshaping that was talked about sounds like a good one to me, but I guess it depends if that is something you do often. I really need to get myself Masters of the Wild.
Tellerve
Hi,
Tellerve! Hope Brooklyn's working out well for you.
Druids definitely can get Scribe Scroll; the only prerequisite for it is "caster level 1st," according to the SRD. Why wouldn't they be able to get it?
The following feats are extra-useful for spellcasting druids in 3.0:
Spell Focus: Transmutation or Spell Focus: Evocation. Transmutation helps with spells like spike stones, transmute rock to mud, etc.; evocation helps with firestorm, flame strike, etc. (IDNHMBIFOM, so I could be wrong on the specific spells in the schools). Flame strike is your bread and butter for a long time, so increasing its DC is a great thing to do.
Empower Spell is also very useful, both for your flamestrikes (at eleventh level you'll be able to choose between a 16d6 area-effect flamestrike or an 11d6 no-save touch-attack fire seed) and for your summoning spells.
Spell Thematics is always fun. Choose flame strike and greater magic weapon as two of your themed spells; the rest are up to you

.
Extend/Enlarge spells suck for druids, pretty much.
And one feat that I talked my DM into:
* Improved Companion. Noting that the 3.5 animal companion rules group potential companions roughly by CR, we created a feat allowing a druid to call a templated companion, putting the companion in the appropriate CR group. For example, a dire ape (CR 3) is available at 7th level, along with other mostly CR3 creatures. CR5 creatures are available at 10th level or higher. A dire ape with the half-elemental template becomes CR5, and is therefore available at 10th level instead of at 7th level, as long as you have the "improved companion" feat. Does that make sense?
It's not particularly powerful, but it's fun.
Daniel