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Feat for Multi-Class casters!


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Chacal said:
Well, enough random thoughts,
Ok I lied. I'm going to flood you again with house rules :)

Tony Vargas said:
Here's another possible way of aproaching the problem:

Blended Technique [Metamagic]


Interesting Idea with more flexibility for the range of spell usable, but less if you consider
spells exclusive from a list.

A stronger version could add :
If the spell you want to "blend" is not on some of your spellcasting lists, (it still must exist in one of them, you munchkin :p )
you must spend twice the slot required for each class that doesn't know the spell.


and a more flexible one :
You have to decide which of your spellcasting classes in which slots you put
the "blended" spell, and instead of spending slots of the same level in other
classes, you just have to spend an equivalent level divided in multiple slots


Well, I'm not good at writing clear rules :(

Examples :
Wiz 5 Bard 5 casting:
-a blended tongue spell uses 1 3rd level Wiz slot , and a 2nd level Bard slot.
-a blended Magic missile uses 1 1st level
Wiz slot, and 2 1st level Bard slots.

Another one with the "flexible" rule :
Wiz 5 sorc 5 casting fireball uses 1 3rd level Wiz slot, and 3 2nd level Sorc slots, or whatever combination of slots that amount to 6.

Now, A more spontaneous and flexible one :


Cool Feat Name [Metamagic]
You can fuel the power of your spells with your other spellcasting classes power.
Prerequisites: spellcasting from two (or more) classes
Benefits :
When you cast a spell from one of your spellcasting classes, you can add to your caster level the caster levels you have from (one or more) of your other spellcasting classes, provided for each spellcasting class you spend
- the slot for this spell if it is on the class spelllist
- slots amounting to twice the level of the original spell if it's not on your class list.


You can add some restrictions like: the original spell must be prepared/cast from a slot 1 higher than normal.



Hope this helps.

Actually, The kind of feats you'll design for multi Class caster really depends on your point of view :

- If you think that multi-class casters are losing too much, you probably want to have a stronger feat (sounds more like a class-level house rule)

- If you think that the current system is balanced as is, you just want to give a more standard metamagic feat, that's only used sometimes.


I like this thread, there are several different and good options that belong to the two previous categories. (You already figured
by yourself the one I am in ;) )


Chacal
 

The idea of stacking abilities from different classes is, I think obviously, based on those abilities being the same on some level.

BAB and hps & saves stack because, well, they're about fighting and surviving, something all classes do to a lesser or greater extent.

Casting fireball, OTOH, is casting fireball. Casting cure light wounds in not casting fireball. Your ability to cast cure light wounds with one set of class levels should not boost your ability to cast fireball with another set of class levels. OTOH, if you can cast dispel magic under two different lists, you should be pretty darn good at casting dispel magic...
 
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But to post something reasonable:
I have a hard time imagining how this should work technically with one class which prepares their spells (wiz,clr,...) and another one that casts spontaneously (sor,brd,...).
 

I have a hard time imagining how this should work technically with one class which prepares their spells (wiz,clr,...) and another one that casts spontaneously (sor,brd,...).
[/B]

Presumably by prepping the spell, then meta-magicking 'in' the spontaneous version upon actual casting...
 
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bensei said:
:D
Hey, I never heard of that spell.
Sounds great!:cool:

It's one of those multi-use spells. You can cast it to heal creatures of the fire sub-type, or as an ordinary damaging fireball which has the added advantage of preserving the hide & meat of those it slays...

Similar to, but more powerful than the 'Culinary Fireball' which leaves the victims seasoned to taste...
 

Hey, that would make a good domain for the extraordinary cleric. The Eat and Drink domain. With 'Culinary Fireball' as a 3rd level spell. With that, one could also include the conjuration of millions of fishes and rolls Jesus once did as a first level spell.
 

Tony Vargas said:
The idea of stacking abilities from different classes is, I think obviously, based on those abilities being the same on some level.

Agreed.

Your ability to cast cure light wounds with one set of class levels should not boost your ability to cast fireball with another set of class levels.

In a perfectly balanced world, I'd agree.
However, if one thinks that multiclass casters have disapeared from 2e to 3e because of the tremendous loss of power (Not that I want them to be as powerful as they were), Such a mechanism could help .


Feats or rules allowing such "stacking" of near-unrelated abilities should not used by people thinking that a Wiz 10 /Clr 10 has the same power level as a Wiz15/Clr 5 or a Wiz 20, or a Clr 20 ...

However, stacking CL for spells


OTOH, if you can cast dispel magic under two different lists, you should be pretty darn good at casting dispel magic...

This is true only if you consider that the source of a spell doesn't matter.
Divine and Arcane casting are truly different for many DMs.

Basically, it breaks dows to 2 questions :

- Is the Spell equivalence (regardless of the source) more important for stacking CL or Source equivalence ?

- Do you want a feat or fix ?




Chacal
 
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