Hell, that's a bad system, anyway. The worst part of it is that those crap feats are left around as traps for those who don't know any better.Nifft said:And so it goes: the HEROoization of D&D.
Prestige Classes would have to be better balanced. As it stands, people excuse high-power PrCs because they have "high pre-reqs" in the form of sucky feats (among other low-power requirements).
If you fix Feats so that the sucky ones don't cost as much, you'll have to fix PrCs, too.
Nifft said:And so it goes: the HEROoization of D&D.
Nifft said:Prestige Classes would have to be better balanced. As it stands, people excuse high-power PrCs because they have "high pre-reqs" in the form of sucky feats (among other low-power requirements).
Nifft said:If you fix Feats so that the sucky ones don't cost as much, you'll have to fix PrCs, too.
You're right, the quantity of D&D feats and other stuff is huge to offer a certain versatility. Yet the system itself is extremely simple. You add up things. You add up a lot of things.Harm said:My 4 page character sheet, 10 modifiers to every to-hit roll and a spell system with hundreds of pages of unique rules would argue against that point of view. I can't off-hand think of a PnP system that isn't more simple.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.