Artoomis
First Post
This feat is to serve the needs of those who think it's too easy for a spell caster to cast spells in melee.
Reactive Attack [General]
Prerequisites: Improved Initiative, Alertness
You can react quickly to interrupt spells cast by opponents.
Benefit: Once per round you can attempt to interrupt a spell being cast just as if you had readied an action. This partial action may be any sort of physical attack allowable as a partial action - melee attack, ranged attack or partial charge. This partial action takes the place of your next regular action, and your initiative order changes to that of just before the spell caster. If under the effects of a Haste spell or similar magic, you may take only your extra partial action on his next turn.
Normal: Without this feat, you must use an attack of opportunity or ready an action each round you wish to attempt to interrupt a spell being cast.
[edited to be closer to Improved Counterspell]
Reactive Attack [General]
Prerequisites: Improved Initiative, Alertness
You can react quickly to interrupt spells cast by opponents.
Benefit: Once per round you can attempt to interrupt a spell being cast just as if you had readied an action. This partial action may be any sort of physical attack allowable as a partial action - melee attack, ranged attack or partial charge. This partial action takes the place of your next regular action, and your initiative order changes to that of just before the spell caster. If under the effects of a Haste spell or similar magic, you may take only your extra partial action on his next turn.
Normal: Without this feat, you must use an attack of opportunity or ready an action each round you wish to attempt to interrupt a spell being cast.
[edited to be closer to Improved Counterspell]
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