Feat suggestion for Cleric/Sacred Exorcist

Clumsy Bob

First Post
Hey all, as the title suggests I am looking for a feat suggestion for the following PC
Caleb Tormson, Male Human Clr8/Sacred Exorcist6: Medium Humanoid ; HD 8d8+32(Cleric) , 6d8+24(Sacred Exorcist) ; hp 125; Init +1; Spd 20; AC 27(Flatfooted:26, Touch:17); Atk +13/8 base melee, +11/6 base ranged; +15/10 (1d8+5, +2 Mace, heavy); +14/9 (2d6+5, +1 Intelligent Greatsword); +14/9 (1d4+4, +1 Dagger); AL LG; SV Fort +14, Ref +7, Will +19; STR 17, DEX 12, CON 18, INT 12, WIS 22, CHA 18.
Skills: Concentration +20, Diplomacy +13, Heal +10, Knowledge (Arcana) +5, Knowledge (Religion) +11, Knowledge (Undead) +15, Spellcraft +12.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Divine Might, Extra Turning x2, Martial Weapon Proficiency: Greatsword, Power Attack, Quicken Spell, Scribe Scroll , Shield Proficiency, Simple Weapon Proficiency.

I am stuck as to which feat to take at 15th level. My initial ideas are Imporved favoured enemy (+3dam vs undead) or extend spell (stuck as to which spells to extend.)
Any suggestions are most appreciated.
BTW I am a DotF Sacred Exorcist and not from complete divine, everything else 3.5

Bob
 

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Thanee said:
Divine Metamagic: Quicken? (that's kinda broken, however ;))

Well, the combination of that feat and three others (the two Extra Turnings he already has and the Quicken Spell which is a prerequisite for it) only lets him quicken a spell thrice in a day (takes 5 turning attempts each, and he can turn 15 times/day). Not really broken for a 4 feat combo.

If not Divine Metamagic, I'd suggest Divine Vigor or Domain Spontaneity.
 


Divine Spell Power. With your CHA, knowledge religion, mobile consecrate and the built in +3 you should be adding up to +4 caster levels fairly easily to any spell you want.

Holy word is probably a good place to start as its effects are entirely controlled by a good caster level. Pretty much any non good opponent at least 1 level behind yours will be paralyzed no save. SR counts of course but the +4 caster levels help here too

There are probably more spells worth boosting too
 

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