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Feat Synnergy and You.

Kemrain said:
Non-Combat Feat Synergy is rough. I'd be more likley to say that Skill Focus: X would give you some sort of bonus to an action related to what that skill is synergistic with. Skill Focus: Decipher Script applying to Scrolls makes a little more sense to me. The +2/+2 feats are often only tenuously connected (they don't even all use the same stat to modify them), and it would be very hard to find a Synergy that applied to both skills that wasn't overpowered... Unless the skills themselves were underpowered. (Think Use Rope, Forgery, Climb, Jump and Balance, for starters.)

However, the synergy you suggestd, +2 to caster level checks to activate one school of scrolls, is brilliant! I'd never have thought of something like that.

- Kemrain the Focused.
I'm glad you like it. One more idea, then I want somebody else to chime in. Another non-combat one just to prove that fighters won't have all the fun.

If you have Spell Focus and Improved Counterspell: When countering a spell of your chosen school, you can use any spell of that school of the same level or higher. (Without the Spell Focus the spell/slot you use for countering must be higher).

Too much? Too little? It makes sense to me that a specialist would be better at countering the school they've studied. In both of these last two, we could substitute "specialist" for Spell Focus, but this way it's all feats.
 

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JimAde said:
I'm glad you like it. One more idea, then I want somebody else to chime in. Another non-combat one just to prove that fighters won't have all the fun.

How about: A character with both Great Fortitude and Toughness can have a 15% chance on stabilization rolls, instead of 10%?

Or: An arcane caster with both combat casting and the shield proficincy can ignore up to 5% of the spell failure penalty brought by the shield(only). This might be a bit much, though.
 

JimAde said:
I'm glad you like it. One more idea, then I want somebody else to chime in. Another non-combat one just to prove that fighters won't have all the fun.

How about: A character with both Great Fortitude and Toughness can have a 15% chance on stabilization rolls, instead of 10%?

Or: An arcane caster with both combat casting and the shield proficeincy can ignore up to 5% of the spell failure penalty brought by the shield(only). This might be a bit much, though.
 

JimAde said:
I'm glad you like it. One more idea, then I want somebody else to chime in. Another non-combat one just to prove that fighters won't have all the fun.

How about: A character with both Great Fortitude and Toughness can have a 15% chance on stabilization rolls, instead of 10%?

Or: An arcane caster with both combat casting and the shield proficiency can ignore up to 5% of the spell failure penalty brought by the shield(only). This might be a bit much, though.
 

JimAde said:
I'm glad you like it. One more idea, then I want somebody else to chime in. Another non-combat one just to prove that fighters won't have all the fun.

How about: A character with both Great Fortitude and Toughness can have a 15% chance on stabilization rolls, instead of 10%?

Or: An arcane caster with both combat casting and the shield proficiency can ignore up to 5% of the spell failure penalty brought by the shield(only). This might be a bit much, though.
 

Goblyn said:
How about_: A character with both Great Fortitude and Toughness can have a 15% chance on stabilization rolls, instead of 10%?

Or: An arcane caster with both combat casting and the shield proficiency can ignore up to 5% of the spell failure penalty brought by the shield(only). This might be a bit much, though.
Cool. Reducing the arcane spell failure by 5% doesn't seem broken to me, but you'll see a lot of wizards with bucklers :)
 

Damn, Goblyn really means it! :D

I'd even say a 25% stabilization chance would be okay, and I'd say a 5% reduction is sheild asf is good too.

I like the idea, though I don't think fighters really need any help; but I'll gladly chime in if I think of anything.
 


For Great Forditude and Toughness? I'd give it a 20% stabilization chance, but that's because Toughness has become useful in my games. 25 for Core Toughness is fine and dandy. Always bothered me that there was no way to increase that percentile, only negate it.

I don't at all mind ways to give Arcane casters a reduced ASF chance, and Combat Casting and Proficiency seems a decent enough way to do it, except that you could easily get that synergy simply by multiclassing a level of Fighter. If that is less of an issue than it seems to me, it's a good thing, but should you be able to get synergy from starting feats? At least, like Skill Synergy, you have to wait until second level to get it.

More ideas for the More-Creative-than-I...

A way to improve Animal Empathy? A benefit from having Lightning Reflexes or Iron Will? A benefit for having all 3 Saving throw Feats? A synergy that allows you to heal as if you were a level or two higher than you really are? Gotta take a look at Diehard, Toughness and Great Forditude... Spell Focus + Spell Penetration giving an additional bonus to breaking through SR with spells of your focused school?Anything that involves Stealthy or Alertness (the only +2/+2 feats that make total and complete sense.) Far Shot and Precise Shot extending the distance at which you can deal precision damage (read: sneak attack)? Spell MAstery? More of a reason to take Skill Focus? (Possibly way overpowered): A means of getting Dex to damage instead of strength, ala Weapon Finesse's + to hit?

Just some ideas.. Can any of you do anything with them? What do you think of the concept of taking a Simple weapon as a Martial weapon, or a Martial weapon as an Exotic, to gain an extra benefit? Synergy could be built in that regard.

- Kemrain the Pleased this is Going so Far.
 
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Round 2 ...

Ok, some of these feats I'm not all to familiar with(3.0), but here we go:

I was thinking before of something to do with Iron Will and leadership, such as granting a proximal(within 30') cohort a +1 to its will save, or something like that.

All three saving throw feats? How about a +2 to all saves? Oh, wait ...:P
Maybe a +1 to saves when fighting defensively.

I'd suggest combat casting and combat reflexes and spell mastery could make you able to perform AoOs with your mastered spell(s), but I think there's already a feat that covers that, and probably has prereqs like this.

I guess it's obvious I don't have any splatbooks, eh?

How about Track and Alertness and Run make you able to move faster while you track, or lowers the DCs by a flat amount?

Maybe trample and Two-Weapon-Fighting can give you a melle attack against an opponent you've overrun(normally, you just get hoof attack from the horse you're presumably riding).

Maybe quick draw and quicken spell would allow you to activate some magic items as afree action.

Well, there's some.

And only ONCE this time:)
 

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