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Feat Synnergy and You.

Some Ideas

Take 2 (in which I hope my browser doesn't hiccup and drop about 15 feat synergies into the abyss. Here's hoping I remember them...)

Lightning Reflexes and Dodge = +1 to both feats' modifiers

Iron Will and (Slippery Mind or Still Mind class abilities) = +1 to both feats' modifiers

Great Fortitude and Toughness = +1 to both feats' modifiers

Steady Hands, Dex 19+, Point Blank Shot, Weapon Focus: (any Ranged Weapon) = increase maximum range of precise attack damage (like Sneak Attack) from attacks with Focussed Weapon by 50%

Quickdraw, Lightning Reflexes, and Combat Reflexes = may draw a weapon and make an AoO (I don't think the other two are enough by themselves.) If done, may not make another AoO this round, nor use Opportunist ability this round.

NEW FEAT
Strike From Surprise
Prereq: Quickdraw, Lightning Reflexes, Sneak Attack ability, Improved Feint, and Two Weapon Fighting
Attacker may draw a weapon and make a melee sneak attack (at current BAB) with it as a use of Opportunist, an attack, or as an AoO. This may only be done once per combat to a particular defender, and this attack and all further attacks incur all normal Two Weapon penalties for the remainder of the round. If that defender survives and warns others, this ability may not be used on them at all. This feat gives a +2 synergy bonus to Feint attempts.
 

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I'm glad to see this come back from the abyss. I'll brainstorm a little and try to come up a few more of my own. If only JimAid would notice the thread was back.

- Kemrain the Brainstorming.
 

Here's one for you:

A character with both Combat Casting and Dodge who flubs his check to cast on the defensive still gets his spell off, he just triggers AoOs. Or perhaps it would be better to give him the option- take that nasty attack of opportunity or lose the spell.
 

the Jester said:
Here's one for you:

A character with both Combat Casting and Dodge who flubs his check to cast on the defensive still gets his spell off, he just triggers AoOs. Or perhaps it would be better to give him the option- take that nasty attack of opportunity or lose the spell.
That a pretty good idea, but, I'm curious about the feat choices. Why Dodge?

- Kemrain the Synnergistic.
 

I don't think feat synergy effects should be of the type you have x & y feats so you gain feat z. But rather you have x & y feats you gain a bonus of less value than a feat.
Typically I think the effects should be a +1 or a +2 circumstance bonus saving throws. A +1 cicumstance bonus to hit. Or a +2 bonus to a skill.
If you make the synergy effect equal to a feat. Then your giving away free feats which could be overbalencing.
 
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Odysseus said:
I don't think feat synergy effects should be of the type you have x & y feats so you gain feat z. But rather you have x & y feats you gain a bonus of less value than a feat.
Typically I think the effects should be a +1 or a +2 circumstance bonus saving throws. A +1 cicumstance bonus to hit. Or a +2 bonus to a skill.
If you make the synergy effect equal to a feat. Then your giving away free feats which could be overbalencing.
It's awfully hard to figure out what is 'worth' a feat. I think Dodge isn't worth a feat at all, and even as a flat +1 to AC it's exceptionally weak. Toughness is trash in most games. I think that most feat synnergies should be granted for the sub-par feats, not the great ones like Spring Attack or Great Cleave or Improved Rapid Shot.

If you got an extra benefit for having 2 sub-par feats, even if the benefit was equal to one of the sub-par feats, it still wouldnt' be equal to 2 of the best feats.

- Kemrain the "I Can Totally See Your Point, Though."
 

Kemrain said:
That a pretty good idea, but, I'm curious about the feat choices. Why Dodge?

- Kemrain the Synnergistic.

My initial thought was Combat Casting and Skill Focus (concentration).

...but that sucks, who takes both of those??
 

I'd suggest that we should consider feats that have prereq more . That way the synergy effect can be better. For instance how about combat casting and signiture spell, gives a +4 on concentration checks for that spell.
 

You could look at Oriental Adventures and its Combat Styles, they are essentially feat synergies.

Following the path of a martial art style has certain benefits. A character who masters the feats within a style gains a mastery ability related to the techniques of that style. Some styles have one mastery ability; other have multiple abilities that a character gains as she masters different aspects of the style. Mastery abilities are a bit like the synergy bonuses a character gains if she has several ranks in certain skills: characters who learn certain combinations of feats gain an extra edge for doing so.

Example:
Foot & Fist Mastery
Prerequisite: Improved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrows, 5 or more ranks in Jump and Tumble.
Benefit: You gain a +10 competence bonus on Balance, Jump, and Tumble checks.​


Here's one that I propose:
Lightning Reflexes+Combat Reflexes: increase your number of AO per round by +1. (Normal: 1, Combat Reflexes: 2+Dex bonus, Combat Reflexes+Lightning Reflexes synergy: 3+Dex bonus.)

In the same token:
Improved Uncanny Dodge + Lightning Reflexes + Combat Reflexes: You can make AoO when flat-footed.

One or the other, maybe not both.
 

How about if you have quicken spell,combat reflexes and combat casting. You can cast a spell as a AOO providing its casting time is a free action.
And also if you have combat reflexes, dodge , lightning reflexes and weapons focus . You can make AOO with a ranged weapon that you have focused on.
 

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