Feat to Take 10 on Ride Under Duress?

Ehecatl

First Post
Topic heading speaks for itself. I've made a mounted character who specializes in charging down opponents. I've conquered all other problems with making mounted characters more viable (getting a mount that scales, take the right feats, etc.) However there is one thing I have not found and that's a feat that will let me take 10 on ride while in combat. I found Saddleback but that's for level 1s and unfortunately I had already made this character before I found such an invaluable feat. So are there any other feats or even other ways for me to get the ability to take 10 on ride while fighting? I await your answer.
 

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I don't know of a feat off the top of my head, but Templar gives Skill Mastery, which allows you to take 10 on a skill.
 

I don't know of a feat off the top of my head, but Templar gives Skill Mastery, which allows you to take 10 on a skill.

Hmm... I'd like to avoid splashing another multiclass. It'd be difficult to fit one in. Which book is the Templar class you're looking at in? The only one I know of is Defenders of the Faith and that Templar doesn't have Skill Mastery.

Let me flesh out the character a bit for you guys. He's not a paladin nor does he have very high Wisdom or Charisma scores (despite have a few levels in knight, but I didn't choose the knight for the knight's challenge anyway). He's a regular knight/fighter, with good strength and constitution that will splash into Cavalier later. He's not pious, and has neither spells nor the capability to use them. He's a melee charger. I've got him planned to 20 but still have room for a few feats.

That's why I was looking for a feat that'd offer the opportunity to take 10 in combat on my ride skill. If I allow the character to take another prestige, it'd have to achieve Skill Mastery very early on. Any items that allow for a 10 to be taken in battle?
 

Note that you can possibly get around that last bit ("Special") by taking some ranks in knowledge (local) for one of those regions.

Saddleback

( Player's Guide to Faerûn, p. 43)

[Regional]

You've spent endless hours learning how to handle a mount in a fi ght.
Prerequisite: Human (Cormyr, Dambrath, the Hordelands, Narfell, Nimbral, the North, the Western Heartlands),
Benefit: You can take 10 on Ride checks, even if you are rushed or threatened. If either you or your mount fails a Refl ex save while mounted, you can attempt a Ride check to succeed on the saving throw anyway. The save is successful if your Ride check result is equal to or greater than the spell's save DC. (Essentially, you can substitute your Ride check result for your Refl ex save if the former is higher.) You can attempt this substitution once per round for either yourself or your mount. If both you and your mount fail a Refl ex save against the same effect (for example, a fi reball spell or dragon breath that catches you and your mount in its area), your Ride check result applies to both your save and your mount's save.
Special: You may select this feat only as a 1st-level character. You may have only one regional feat.
 

Yeah... I saw the Saddleback feat but only after I made the character. I can try to see if the dm will let me get some ranks in knowledge(local) so I can take that feat but I foubt he'll allow it :(. That's why I was hoping to look up something else that may allow me to get what I'm after.
 

Yeah... I saw the Saddleback feat but only after I made the character. I can try to see if the dm will let me get some ranks in knowledge(local) so I can take that feat but I foubt he'll allow it :(. That's why I was hoping to look up something else that may allow me to get what I'm after.

Look at page 40 of Unapproachable East.

Otherwise, get a ring of riding or something with a big bonus and forget taking 10.
 

Look at page 40 of Unapproachable East.

Otherwise, get a ring of riding or something with a big bonus and forget taking 10.

The problem isn't the ride bonus. Its that 5% chance of epic fail if I rolled a 1. I already take that chance every time I attack, no need to take it while simply riding in battle. My ride skill is sufficient, though bonuses to it are good.

And again, you're pointing me to feats one must take at the beginning of a game at level 1. We're already past that point. If not, I'd have taken Saddleback and been done with it.

But you bring up something interesting. Is there maybe a ring or item that could grant the ability to take 10 on a skill?
 

"To make a skill check, roll 1d20 and add your character’s skill modifier for that skill. The skill modifier incorporates the character’s ranks in that skill and the ability modifier for that skill’s key ability, plus any other miscellaneous modifiers that may apply, including racial bonuses and armor check penalties. The higher the result, the better. Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure."

You don't auto fail with a roll of a 1 on skill checks, unless your DM has houseruled otherwise.

If you can "take 1" on your ride skills and pass the check, you are golden.
 

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