FrogReaver
The most respectful and polite poster ever
Not at all.
Choices can make others redundant or inferior, but it can never remove choices.
Does choosing to paint my car red tomorrow remove the choice of painting it green tomorrow?
Not at all.
Choices can make others redundant or inferior, but it can never remove choices.
Of course. Choosing an option removes all choice. Having another option to choose from, however, doesn't.Does choosing to paint my car red remove the choice of painting it green?
My bad, what I read from your statement was that the adventurers would always be in an area with sufficient information to locate north, in which case it does nothing (since you only call for a check if it wouldn't auto-succeed/fail). As such the listed were areas that would lack said information, making that part of the feat relevant.I don't really think you're trying to understand, so much as argue. What's the difference between my table, where players "always" know north already, and this? For that matter, what does it mean to "always" know north in a game with planar travel?
You are welcome to your opinions, and choices; but a universal opinion is no longer a choice, my friend.
Of course. Choosing an option removes all choice. Having another option to choose from, however, doesn't.
If you paint your car red, you didn't paint it green, but having the option to paint it yellow doesn't mean you can't still paint it green.
Given you've only got enough cash for the one paint job? Yes. But don't worry, you get paid in 4 levels. I mean days.Does choosing to paint my car red tomorrow remove the choice of painting it green tomorrow?
Nope. In a game with no feats and no magic items the toughest you can be is 380HP (assuming Primal Champion adds +4 con, afb).
With feats you can equally tough with 1 less ASI thanks to the Tough feat. Heck, you can use that spare ASI to take Durable and be bough as tough and more enduring.
So yeah, adding feats reduces the cost of being any given amount of tough and provides options for being even tougher.
Of course you can. The majority of the world is NPCs, and they don't use feats either way. The "framework" is the world you adventure in, and that doesn't change with the inclusion or exclusion of feats.You cannot compare the max hp in a feat game with the max hp in a featless game.
I think you missed the most important part what I wrote: "If we find capped stats desirable then feats shouldn't be created to essentially bypass the capped stat either."
You think a fire sorcerer is rubbish without feats?
You think you can't play a consumptive gunslinger with a high Con? You think it's a rubbish character if it has a low Con and no toughness feat?
Like seriously, is the only way that you can fathom to create a consumptive gunslinger that isn't rubbish is to give him low con and give him the toughness feat?