RobertBrus
Explorer
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If not though... that's really my point. All these feats really do is give us game mechanics. Game mechanics which have no story. Any story that comes from game mechanics and math are the ones that we collectively have agreed upon to use as part of this game called 'Dungeons & Dragons', and we give these mechanics funny little names to help denote and remind us of what we've agreed all this math is supposed to mean. But all these little names we've given to all this math is fungible. They don't really matter. The math doesn't care, and when we use the math the little names don't impact anything. We can call hit points "ablative armor" and damage "dents" and the game mechanics work exactly the same.
And thus... any story that comes out of our game sessions really comes from how we choose to narrate it. How we choose to play it. ...
I would submit that no... you can STILL claim your 1st level Fighter as a "tough" guy, because it's how you roleplay and narrate the character, and not based upon the numbers on your sheet. You DON'T need to take a feat to play your character concept. You can play your character concept however you'd like, completely separate from what the math says. ...
Game mechanics can help support your concept. ... But the game mechanics are just math, and the math can screw you over all the time. ...
But if you just roleplay your character as a "tough guy"... and narrate everything that happens to him through that lens... the story will always be pertinent to you and the game despite those times than the game mechanics fail. ... ANY of those kinds of things will get across in the game that your character is a "tough guy" much, much better than any math.
I just reread this post and find it quite enjoyable and so very well stated. And so, decided to quote from it.
I might add, game mechanics are important, but not necessary for all that your character can do or become. For my style of RPG'ing, the narrative is most important. Without the narrative, both developed during the gaming, and what is brought to the game prior to the first session (backstory, etc.) the rest is just a glorified form of Yatze. But when added to reasonable mechanics, great creative fun.