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Feats for a 1st Level Wizard

Darklone

Registered User
FoxWander said:
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Since this combo kind of makes Scribe Scroll look pretty weak (to me at least), ask your DM if you can swap out that 1st level Scribe Scroll feat for some other "wizardly" feat- and then you take Collegiate Wizard! Now your spell book is even better (5 new spells every level) which makes Alacritous Cogitation even betterer :p .
The power of Scribe Scroll is not that you have one spell available all the time, but that you have most utility spells at least once, often more than once prepared. You need 3 mage armor? No prob. Your prepared shield spell has been used? Take a scroll. You're in too deep and need to get out? That invis scroll might be handy. Rope Trick? Always as a scroll. Spiderclimb, Jump... all those spells people usually don't prepare? You can cast them at the whole group if you need to.

Certainly, it costs money, but: Scrolls are cheap and the costs are not really spent till you actually use the scrolls. They are, but they widen your possible spells/day easily by a factor of two or three and as long as you don't need to use the scrolls, no more money is needed.

Guys in my groups always whined about wizards being too weak till they started to use Scribe Scroll.
 

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RedFox

First Post
Yeah, seems kind of a waste to use two feats to "cast any spell in your book" since you can do so anyway with just fifteen minutes of prep work (for that occasional non-combat utility spell). Moreover, scrolls are awesome. Check out the costs: 12gp, 5sp + 1 xp for a first level spell scroll? And you can make up to 1,000 gp of scrolls in a single day's work? You'd be INSANE not to have an arsenal of the things handy.
 

Darklone

Registered User
Sorry to disappoint you, you need at least 1 day per scroll, but yes, they are cheap.

The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires one day per 1,000 gp in the item’s base price, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. The character must spend the gold and XP at the beginning of the construction process.
 

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