Feats for Improved Unarmed Damage

DerianCypher

First Post
A player in my campaign would like to be able to take feats to increase his unarmed damage. The way he wants to do it is covert the Martial Arts feats from Star Wars to DnD.

I am incredibly wary about doing so and I decided to ask the advice of the boards.

What do you all think??
DC


Edit: The feats

Martial Arts
-Allowes medium sized characters deal 1d4 unarmed damage.

Imp. Martial Arts
-Medium sized creatures deal 2d4 unarmed damage.

Advanced Martial Arts
-Medium sized creatures deal 3d4 unarmed damaged
 
Last edited:

log in or register to remove this ad

Power Attack
Stunning Fist
Weapon Specialization (if a fighter)

And that's just from the SRD. Power lunge from the S&F book works, too. I'm sure I'm overlooking some.

So go ahead and let him. Just don't make up any new feats - no need for that. Look though the other books and you'll find more, no doubt.
 
Last edited:


Why doesn't he just take levels of Monk?

Is it the Alignment restriction? If so, then just relax it a bit for him.

If no acceptable reason can be supplied for why monk levels can't (shouldn't) be taken, then feel free to nerf him as much as will remain fun.
 

There's a lot of unarmed feats in Oriental Adventures, although few that increase unarmed damage (just Iron Fist, I think, and that one is also in S&F). Most of the OA feats give the character new things they can do with unarmed attacks.

In Star Wars, those sort of feats are needed since (I imagine, I don't have the SW rules) there's nothing like the monk class available. If the player is able to take levels in monk, just tell him to do that instead. Or if you did go with the SW feats, I would change them to be 1d4 -> 1d6 -> 1d8 rather than 2d4, 3d4, etc. and throw in BAB requirements so that a character could not do more damage than a monk of an equivalent level.
 

There is a bunch of martial arts feats on my website, including ones which increase damage, and I've not had a problem with any of them yet.

Cheers
 

Spatula said:
There's a lot of unarmed feats in Oriental Adventures, although few that increase unarmed damage (just Iron Fist, I think, and that one is also in S&F). Most of the OA feats give the character new things they can do with unarmed attacks.

In Star Wars, those sort of feats are needed since (I imagine, I don't have the SW rules) there's nothing like the monk class available. If the player is able to take levels in monk, just tell him to do that instead. Or if you did go with the SW feats, I would change them to be 1d4 -> 1d6 -> 1d8 rather than 2d4, 3d4, etc. and throw in BAB requirements so that a character could not do more damage than a monk of an equivalent level.

I agree with spatula, go with the 1d4 ->1d6 -> etc.
 

killing hands

i've been mulling a custom feat over. check it out.

killing hands (general)

prerequisites: base attack +5, str 13+, wis 13+
improved unarmed strike, fists of iron

allows the character to inflict damage as a character one size category larger (small becomes medium, medium becomes large).

the character may use this power a number of times per day equal to his wisdom modifier +3. it does not stack with fists of iron.

not bad, adds some power to monks but also makes fist of iron almost a dump feat in the power chain. also, point buys are going to have to make a choice between abilities even more than before.

thoughts?
 

Remove ads

Top