FEats for the single (classed) Factotum

Particle_Man

Explorer
The Factotum from Dungeonscape is a class I am still trying to get my head around. I think it is a good skill monkey, but lacking somewhat in combat, so would likely focus feats in that direction. It has medium BAB, so that puts some limits on when it can take certain feats. And the int bonus to str and dex checks makes tripping and bull rushing rather attractive.

Assuming a human, I could do:

H: Combat Expertise (useless until 2nd level, but I can still take it)
1st: Improved Trip
3rd: Power Attack
6th: Improved Bull Rush
9th: Shock Trooper
12th: Cleave?
15th: Insightful Reflexes? (replace Dex bonus with Int bonus for reflex saves)
18th: That feat that lets you keep a good UMD roll for 24 hours on a particular item?

What do you think? Am I missing something?

Note: I would prefer to stay single-classed, to see what the Factotum can do all by its lonesome.
 

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Somewhat late to the conversation now, but with the Web Enhancement for Dungeonscape we get Font of Inspiration - granting more inspiration points to the factotum. I'm taking this at basically every feat level with my dwarf factotum, so that he has insane numbers of inspiration points in combat. Inspire every attack roll, every damage roll, boost AC against an opponent, do sneak attack, take extra standard actions. All made easier with the extra inspiration points.

This might seem to narrow the focus of the character, but my experience in play is that the inspiration points are what make a factotum so uniquely effective. I'll let you know how my plan pans out as the character advances, but I'm confident I won't miss having other feats.
 

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