Feats for those who love mobility - comments welcome: 7!, 7 feats! Ah-ah-ah!


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And here's the one I promised:


Flank on the Run [General]
Prerequisites: Dex 13+, Dodge, Mobility, Spring Attack, base attack bonus of +10 or higher

Benefit: Once per combat, the character may designate one opponent. The character must then make a successful Spring Attack (meaning that the character must hit with the attack from the Spring Attack) against that opponent. If that attack is successful, the character may continue to move away from the opponent (up to 30' away) and still participate in flanks on that opponent. Note that the character does not actually threaten the opponent, but may only participate in a flanking manuever.

This feat may only be used once per combat, and its effects last until the end of that combat.
 

I would change the first one to be something like, Once you are threatened by an opponent you may, with a sucessful attack action drive them off, back to there square.
 

Am I reading this correctly, that Improved Spring Attack and Improved Shot on the Run would allow a character to make iterative, that is 'repeat or multiple' attacks on opponents as he moved? Is there any limit to said attacks? And, particularly in the case of Improved Spring Attack, might not Combat Reflexes be an appropriate prerequisite, with the same limit as to the number of additional attack the character could make?
 

Yes indeed Dr. Dan, Improved Spring Attack/Shot on the Run would allow multiple attacks on opponents as he moved. However, no more than one attack may be made on an opponent in a given round.

I always envisioned it as moving here, hacking at foe number one, moving a bit, slashing at foe number two, etc. Each successive attack in a particular Spring/Run would be the next iterative attack allowed (all other rules for iterative attacks would apply, so no more than 4 attacks could be made on a given Spring/Run, and that assumes a BAB of 16). Picture it as using a full action to spring around. In retrospect, I think a higher BAB pre-req might be a good idea.

Ferret, I thought about something like that, but I think that its too similar to Large and In Charge, a feat for large creatures to power opponents away. I was looking for a movement oriented feat that allowed a person to run away from an attacker - flip sides of the same coin.
 
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What does it mean to participate in a flanking manuever? Do you mean that, after the successful spring attack, you move away, but the opponent you hit is still consitered flanked to someone who had been flanking them from the position you Spring attacked? I'm a little lost. It's a cool idea, but I think it needs clarafication.

- Kemrain the Confused
 

Kemrain said:
What does it mean to participate in a flanking manuever? Do you mean that, after the successful spring attack, you move away, but the opponent you hit is still consitered flanked to someone who had been flanking them from the position you Spring attacked? I'm a little lost. It's a cool idea, but I think it needs clarafication.

- Kemrain the Confused

I'm probably not using the correct language to get my idea across - but you still managed to get the basic idea. The character would Spring Attack in, hit, Spring out, and then allow others to flank his target after he moved away. Other combatants would be able to flank the target if they were directly opposite the character's current position (or as close as the grid system would allow) and as long as the character is within 30'.

The idea is that character with the feat has shown that his Spring Attack is so dangerous that the target needs to keep that character in his sights all the time, distracting him enough to be flanked.
 

A mid-week feat:

Mobile Uncanny Dodge [General]
Prerequisites: Dex 13+, Dodge, Mobility, Mobile Dodge, Uncanny Dodge (can't be flanked)

Benefit: The character has a superior ability to avoid flanks while moving. In any round the character moves more than 10', he can no longer be flanked. The exception to this defense is that a rogue at least six levels higher than the character can still flank.

This feat supercedes the normal ability given by Uncanny Dodge (can't be flanked).
 

Flank on the run is interesting. I'll send this thread to my GM tonight. Mobile Uncanny Dodge... Seems to me that this is saying that, if you move 10' or more in a round, the Rogue that gets to break your flanking defenses has to be 2 more levels higher than you. Is that all it does?

- Kemrain the Curious
 

Kemrain said:
Flank on the run is interesting. I'll send this thread to my GM tonight. Mobile Uncanny Dodge... Seems to me that this is saying that, if you move 10' or more in a round, the Rogue that gets to break your flanking defenses has to be 2 more levels higher than you. Is that all it does?

- Kemrain the Curious

Yes, that is all it does - ups the level of rogue required to defeat the Uncanny Dodge. I'm still not sure its got enough oomph to be a feat people would take - maybe if it was upped to 8 levels above...


Anyway, here's a Friday feat for you! This one is a bit sticky and depends on how the DM adjudicates Spring Attacks. From my reading of the feat, it allows for a negation of all AoOs that arise from movement from an the target (meaning that a PC with Expeditious Retreat on that decided to strike a foe and then run around them, moving from one threatened square to another, would be AoO free). Some DM's may differ in their interpretation, which will make this feat a bit more dangerous and less useful.


From Both Sides [General]
Prerequisites: Dex 13+, Dodge, Flank on the Run, Mobility, Spring Attack, base attack bonus of +12 or higher

Benefit: By circling her opponent, a character may flank an opponent by herself. During a Spring Attack, the character may move so as to threaten the opponent, and then immediatly move to the corresponding flanking position. The character may then make their Spring Attack as if the opponent was flanked (all other flanking rules apply). Only opponents that the character has successfully Flanked on the Run are subject to this feat.


Once I've gotten enough feedback, I'll be rewriting these feats to correct them, make suggested changes, and clarify the language. Hopefully, I'll be able to continue giving 3 feats a week!
 

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