Kemrain
First Post
Then I'm certanly pleased I get email alerts.Hopefully, I'll be able to continue giving 3 feats a week!
As Mobile Uncanny Dodge stands, I couldn't see people taking it. It requires you have 6 levels of Rogue or 5 of Barbarian (Or 2 Bar and 3 Rog), and 3 feats. Unless a character was going for this feat specifically, I don't think many people would, for instance, realise one day that they met the prerequs and decide to take it fortheir next feat. You could take it at 6th level, as either a Human Barbarian or Rogue, at the expense of all other feats. I'm not sure that's worth it, just to keep everyone but the 12th level Rogue from flanking him.Especially since a 10th level Rogue is already required to do the job.
I tink it might deserve a little more Umph, or perhapse become a class ability.
From Both Sides [General]
Prerequisites: Dex 13+, Dodge, Flank on the Run, Mobility, Spring Attack, base attack bonus of +12 or higher
Benefit: By circling her opponent, a character may flank an opponent by herself. During a Spring Attack, the character may move so as to threaten the opponent, and then immediatly move to the corresponding flanking position. The character may then make their Spring Attack as if the opponent was flanked (all other flanking rules apply). Only opponents that the character has successfully Flanked on the Run are subject to this feat.
This one I really like. Hypersmurf, in another thread, posted a PrC that had the ability to flank an opponent themselves. Pity I don't know which thread, anymore. So, From Both Sides... Requires Flank on the run...
Flank on the Run [General]
Prerequisites: Dex 13+, Dodge, Mobility, Spring Attack, base attack bonus of +10 or higher
Benefit: Once per combat, the character may designate one opponent. The character must then make a successful Spring Attack (meaning that the character must hit with the attack from the Spring Attack) against that opponent. If that attack is successful, the character may continue to move away from the opponent (up to 30' away) and still participate in flanks on that opponent. Note that the character does not actually threaten the opponent, but may only participate in a flanking manuever.
So let's look at these mechanics. Once per combat, you may designate an opponent, and attempt to make a Spring Attack against them. If the attack is successful, you may then move away from the square you attack them from, but still be consitered to be threatening them (for the sake of Flanking bonuses at least). With From Both Sides, you may then, on your move action, which you get because Spring Attack is a standard action (Right?) you may move around to a 'flanking position', if you have the movement, without provoking an attack of opportunity. On your next round, you are consitered to be flanking your opponent, and may sneak attack them, while alone.
Crazy cool, but, one problem, as I see it. What happens when your opponent takes a move action out of flanking position? Does your imaginary flanking buddy move with them, or is that virtual threatened square still stuck on the ground, waiting for that one opponent to move back so you can sneak attack him some more?
- Kemrain the Unflankable.