D&D 5E Feats instead of Race

Hriston

Dungeon Master of Middle-earth
Feats probably need to be reworked somewhat to cover things that are currently only race features.
Well, my idea was to get rid of race completely and have the existing feats do all the work of mechanical differentiation formerly done by race.

Stat bumps?
There are already a number of feats that give ability score increases.

Are you saying that you only get to pick from the first list if you're small, and only from the second list if you're 25'?
Yes, the idea is that feat selection is going to pick up most of the work of mechanical differentiation. The two lists of minor features are there to provide compensation for choosing to be small or slow, as additional options.
 

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GlassJaw

Hero
First off, the feat system in 5E needs to be completely overhauled. It was a nice experiment but it doesn't work.

But that aside, while I'm usually a fan of a la carte customization, I still wouldn't go that route for races. Choosing the race for your character is a very iconic part of D&D character creation. So while it probably would work mechanically, keeping the narrative of race is important.
 

DND_Reborn

The High Aldwin
My only issue with feats is IMO they have too great an impact. I like the flavor of many of them, but think mechanically they are too strong. The effect they have on power-level of a game when used compared to not is pretty big. I think they should offer a nice "edge" compared to a game where they aren't used, but nothing greater than that.

The reason being in the games I've played, over 85-90% of ASI are used for feats, not ability scores. When several also offer an ASI as part of the feature, it makes them a pretty solid choice over pure ASI use.
 

Hriston

Dungeon Master of Middle-earth
That's a lot of feats. Given how broken feats are in general, and especially how broken they are at low levels, there's no way that this option could be remotely balanced.
It’s meant to be balanced with any of the PHB race choices. Races actually pack a lot of mechanical power. By my reckoning, a race is worth 3 1/3 feats. I based this option on the standard human, which gets increases to all six ability scores. A feat is worth increases to two scores of middling importance, so that balances out.
 

It’s meant to be balanced with any of the PHB race choices. Races actually pack a lot of mechanical power. By my reckoning, a race is worth 3 1/3 feats. I based this option on the standard human, which gets increases to all six ability scores. A feat is worth increases to two scores of middling importance, so that balances out.

To avoid a side-discussion over the value of 'Feats', maybe you should rename what these actually are. 3 feats is not 'overpowered' when you strip every single racial trait and then dole it out as a 'feat'.

You are suggesting player buy 'Racial Traits'. (or give it another fancy name) They are not 'Feats' as per the feats in the PHB. There should be a distinction.
 

Hriston

Dungeon Master of Middle-earth
This is similar to what I was talking about, though it’s even more modular than what I had in mind.

My idea started from a desire to separate race and culture. It’s always bothered me that, for example, an elf who grew up an orphan in some human city would somehow naturally know how to use a longbow, shortbow, longsword and shortsword. So, I tried separating the racial traits into inborn vs learned traits, but it was pretty difficult to balance since some races lean more heavily on one category or the other. What I ended up settling on was removing the learned traits from the core races and folding those into Backrounds, and turning subraces into Feats.

So, for example, Dwarves get:
  • +2 Constitution
  • Medium size
  • 25 foot speed (not reduced by heavy armor)
  • Darkvision
  • Advantage on saves vs. poison and resistance to poison damage
  • A Feat
This is the basic template for a race. They give you +2 to one ability score, a size, a speed, a vision type, and one or more additional features, of roughly equivalent value to advantage on a save, resistance to a damage type, and a Feat. Some races that get a lot of inborn features don’t get a Feat.

Dwarven Toughness is a Dwarf-only Feat that gives you +1 Wis and +1 HP/Level. Dwarven Armor Training is a Dwarf-only Feat that gives you +1 Str and proficiency in Light and Medium armor. These replace the Hill Dwarf and Mountain Dwarf subraces (Dwarven armor training is a little weaker than Hill Dwarf, but I’m ok with that. I am considering adding proficiency with shields as well to help compensate), but also gives you more flexibility to take a general Feat instead, which also helps cut back on Variant Human supremacy.

Instead of the standard list of backgrounds, I let players choose any two Skills, two total languages and/or tools (plus Common), and a Feature from one of the sample backgrounds. In addition to this, you can choose one of the cultural backgrounds, which reproduce the missing element of race. So, for example, the Dwarf Clansfolk background gives you Proficiency with the History skill, handaxes, battleaxes, light hammers, warhammers, your choice of artisan’s tools, and the Dwarvish language, as well as the Stonecunning feature (which allows you to double your History Proficiency bonus on checks related to the origin of stonework). Unlike the subrace feats, these cultural backgrounds can be taken by characters of any race.
This makes sense. So your idea is for every PC to choose a paired down race (which may include a feat to shore up its power level and that can be chosen from race-specific feats), a custom background, and a cultural background, which all replaces race and background. Is that correct?

I’ve done some work on valuing racial features (which you may or may not agree with of course — it was for an ongoing project), so if you’d like some feedback on your designs, I’d be happy to let you know how they compare with my notes.

I think separating nature from nurture is problematic in a fantasy context (perhaps even more than in real life!), and I tend to enjoy the modular aspect of race in D&D, i.e., I believe a given race is meant to represent a biological and cultural package, and it isn’t always clear cut which is which. For example, I tend to follow Tolkien with regard to the relationship between humans, elves, and orcs/goblins, which is that, while specific lineages are certainly involved, exhibiting certain qualities (epigenetics could come into this), they are all members of Homo sapiens, and that the difference between human mortality and elven immortality, for example, is cultural rather than biological.
 


Salthorae

Imperial Mountain Dew Taster
I don’t think it’s more onerous for a player to read the feats section than it is for a player to read the races section.

I'd love to see @Charlaquin 's version to look at it, but the version you're positing requires someone to make a bunch of different combinatory decisions to do a race at the start of the game, especially when combined with three feat selections.

It would be off-putting to me at least to have to go through that much work to make a race. YMMV obviously.
 

Hriston

Dungeon Master of Middle-earth
I'd love to see @Charlaquin 's version to look at it, but the version you're positing requires someone to make a bunch of different combinatory decisions to do a race at the start of the game, especially when combined with three feat selections.

It would be off-putting to me at least to have to go through that much work to make a race. YMMV obviously.
I see, while race is one or two decisions (including choice of subrace), I’m asking players to make five or six decisions. I can see how that can be seen as more work. I guess that’s the trade-off between more modular design and design that provides more options.

Another difference between my idea and @Charlaquin ’s seems to be that, with hers, you can choose to reconstruct any race in the PHB, whereas mine wasn’t designed with that purpose in mind.
 

Hriston

Dungeon Master of Middle-earth
To avoid a side-discussion over the value of 'Feats', maybe you should rename what these actually are. 3 feats is not 'overpowered' when you strip every single racial trait and then dole it out as a 'feat'.

You are suggesting player buy 'Racial Traits'. (or give it another fancy name) They are not 'Feats' as per the feats in the PHB. There should be a distinction.
I think maybe you have my proposal and @Charlaquin ’s proposal mixed up. Mine is quite definitely to use the feats in the PHB.
 

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