Cheiromancer
Adventurer
Sepulchrave II said:I think a few cherries for the eldritch knight would be a good thing, but this seems kind of powerful - it's 3.5 x as much damage as the extra damage from a regular Power Attack to opponents without resistance. Especially problematic if we continue nonepic BAB.
My feeling is that something like this should have a prerequisite [epic] feat. I'm also concerned with creating too much duplication with specific weapon abilities.
I'd be fine with a prerequisite feat; to make a weapon flaming, say. I'm pretty sure that I saw an Improved Power Attack around somewhere that improved the damage per accuracy rate by 50% (e.g. 3 for 1 if you are using it two-handed). This would be similar, but subject to elemental resistance/immunity.
Duplicating weapon or shield abilities is a little boring, but I'd like to know if it would be balanced as a straight feat. Not that I necessarily want to do it... although it is a way of implementing something some of those intrinsic goods/virtual gear ideas that have been floating around. But just like you know that a +2/+2 skill bonus feat is probably going to be balanced (except maybe for tumble/UMD or something) without having to go out and compose a hundred of them, I was wondering if the equation of one feat = +1 bonus is broadly valid.
Penetrate Damage Reduction, although not a plus, is an immensely useful feat, I think. Although not as useful as Fast Healing.