Random, maybe-balanced feats for Shadowdancers
Occluded Soul [Epic](Ex)
Prerequisites: Wis 25, Bluff 42 ranks, Slippery Mind class feature
Benefits: You are difficult to detect by divination spells such as
clairaudience/clairvoyance and
detect spells, and location by such magic items as
crystal balls. If a divination is attempted against you or any item in your possession, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 15 + your level.
Costing: Continuous slotless
nondetection item = ([3 (level) x 5 (CL) x 2000] +5000 (component)) x 2 = 70K. Exceptional at 700K equivalence for CL5. Allow ability to scale with level/HD = ad hoc x2; 1.4M equivalence.
Unheard [Epic](Su)
You are utterly silent.
Prerequisites: Dex 25, Move Silently 24 ranks
Benefit: You and items in your possession make no sound, and cannot be heard with Listen checks. You may end or resume this effect (if, for example, you wish to speak with someone or cast a spell with a verbal component) as a free action on your turn.
Costing: Continuous slotless
silence = 2 (level) x 3 (CL) x 2000 x 2 x 2 (mins) = 48K. Supernatural at 240K equivalence.
Unseen [Epic](Su)
Prerequisites: Dex 40, Hide 48 ranks, Hide in Plain Sight class ability
Benefits: You are invisible, together with any gear or items which you carry. Items you drop or put down become visible; items picked up disappear. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that you carry but that extends more than 10 feet from you becomes visible. You are not silenced, and certain other conditions can render you detectable (such as stepping in a puddle). Attacking does not cause your invisibility to end; you can end or resume the effect as a free action on your turn. A
true seeing spell or effect penetrates your invisibility.
Costing: Continuous slotless
greater invisibility item = 4 (level) x 7 (CL) x 2000 x 2 x 4 (rounds) = 448K. Supernatural at 2.24M equivalence.
Shadow Walker [Epic](Su)
Prerequisites: Jump 40 ranks, Knowledge (the planes) 10 ranks, Shadow Jump class feature
Benefits: If you are in an area of shadowy illumination, as a standard action you may enter or leave the Plane of Shadow. In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. You predict perfectly where your travel will end.
You may travel to other planes that border on the Plane of Shadow, but this usage requires the transit of the Plane of Shadow to arrive at a border with another plane of reality. The transit of the Plane of Shadow requires 1d4 hours.
Costing: Use-activated slotless
shadow-walk = 6 (level) x 11 (CL) x 2000 x 2 = 264K. Supernatural at 1.32M equivalence. Weighed 10 cross-class ranks against perfect prediction for
shadow walk spell endpoint and likely 8-mile Shadow Jump ability by 36th-level.
Wraithlike [Epic](Su)
Prerequisites: Dex 50, Self-Concealment (x5), Unheard, Hide 76 ranks, Move Silently 76 ranks.
Benefit: You become incorporeal (and gain the incorporeal subtype). See the
Monster Manual (p. 310) for details. You may end or resume this effect as a free action on your turn.
Costing: Continuous slotless
ghostform (SC 103) = 8 (level) x 15 (CL) x 2000 x 2 x 4 (mins) = 1.92M. Supernatural at 9.6M equivalence. Ouch.