Sepulchrave II
Legend
I'm going to run with the absurd notion I suggest in this post and assume the following:
1) A feat which grants an extraordinary ability that replicates a spell should be available at a level when the character could afford to buy an item which costs 10 times as much as a slotless item which grants the ability.
and, by even more spurious extension
2) A feat which grants a supernatural ability that replicates a spell should be available at a level when the character could afford to buy an item which costs 5 times as much as a slotless item which grants the ability.
The Blinding Speed feat grants 5-rounds of nonconsecutive haste every day; based on boots of speed the base cost of an unslotted item which did this would be 12K. It should be available at the same time as a 120K item - i.e. as an easy entry-level feat, which it is.
A slotless item which granted a continuous haste would cost 3 x 5 x 2000 x 4 (rounds) x 2 (slotless) = 240K. At 2.4Mgp equivalence, the feat would be available to a 46th-level character. Something like this:
Mercurial [Epic]
You possess extraordinary celerity.
Prerequisites: Blinding Speed, Epic Speed, Dex 40, (another requirement)
Benefit: This feat grants the extraordinary ability to move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, you may make one extra attack with any weapon you are holding. The attack is made using your full base attack bonus, plus any modifiers appropriate to the situation. This ability is not cumulative with similar effects, such as that granted by a haste spell or by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.
You gain a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of your modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice your normal speed using that form of movement. This increase counts as an enhancement bonus, and does not stack with the bonus granted by Epic Speed or similar feats. It affects your jumping distance as normal for increased speed.
(Another requirement) is tricky: it needs to clearly limit character level, but it can't do so explicitly and I don't want the requirement to proscribe any particular class from taking the feat. Perhaps we'll need to come straight out with 'Character level 46th' - if not with this feat, then with others.
1) A feat which grants an extraordinary ability that replicates a spell should be available at a level when the character could afford to buy an item which costs 10 times as much as a slotless item which grants the ability.
and, by even more spurious extension
2) A feat which grants a supernatural ability that replicates a spell should be available at a level when the character could afford to buy an item which costs 5 times as much as a slotless item which grants the ability.
The Blinding Speed feat grants 5-rounds of nonconsecutive haste every day; based on boots of speed the base cost of an unslotted item which did this would be 12K. It should be available at the same time as a 120K item - i.e. as an easy entry-level feat, which it is.
A slotless item which granted a continuous haste would cost 3 x 5 x 2000 x 4 (rounds) x 2 (slotless) = 240K. At 2.4Mgp equivalence, the feat would be available to a 46th-level character. Something like this:
Mercurial [Epic]
You possess extraordinary celerity.
Prerequisites: Blinding Speed, Epic Speed, Dex 40, (another requirement)
Benefit: This feat grants the extraordinary ability to move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, you may make one extra attack with any weapon you are holding. The attack is made using your full base attack bonus, plus any modifiers appropriate to the situation. This ability is not cumulative with similar effects, such as that granted by a haste spell or by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.
You gain a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of your modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice your normal speed using that form of movement. This increase counts as an enhancement bonus, and does not stack with the bonus granted by Epic Speed or similar feats. It affects your jumping distance as normal for increased speed.
(Another requirement) is tricky: it needs to clearly limit character level, but it can't do so explicitly and I don't want the requirement to proscribe any particular class from taking the feat. Perhaps we'll need to come straight out with 'Character level 46th' - if not with this feat, then with others.