Wik
First Post
So, I've been making up PCs, NPCs, replacement PCs, and villains to use as aides for when I run the Savage Time game fairly soon. I've been optimizing a lot of these characters, as I plan on introducing them as necessary to toughen up the PCs once I get an idea of their power level. And, I kind of figure (given the lethality of adventure paths) a player will wind up playing some of these characters after their own character buys the cheap agricultural property somewhere.
What's been bothering me is the thought of choosing feats, and looking at a book and trying to plan out a character's feat selection. It used to be, your character grew fairly organically; in D&D, every feat you take contributes to your character's final stats.
What I mean is, there are so many feats out there, and you're only going to be getting six or seven of the damned things (maybe a bit more if you take a class that offers bonus feats). Do you spread your feats out? Or do you focus on one goal?
An example happened when I was making up Mestoph, a half-elven sorcerer with a love for creeping people out and talking about how superior he is to everyone else. Mestoph, a first level character, gets one feat. I want to keep the character alive, so I pick toughness. But wait... if I take toughness, then at 20th level (when those 3 hp are pretty much useless) I'll be one metamagic feat short. Or I won't meet the prerequisites for some awesome feat or another.
Everytime I play a character, I get hit with this "Featstress" big time. I look over all the feats I want, and then I have to make hard decisions. When I made my spellthief some time last year, I made a big mistake by having him burn two feats on two weapon fighting, and then, afterwards, I kept looking at feats and trying to run numbers. I ran scenarios in my head where improved initiative saved the day. And then, I compared that to Rapid Reload. Or the Weapon Focus (Quarterstaff) feat.
And those were just the PHB feats I was considering.
I dunno. I'm just complaining. I mean, "GOD, I **HATE** WOTC FOR GIVING ME SO MANY CHOICES! AND NOW, MY FIGHTER IS DIFFERENT THAN EVERYONE ELSE'S FIGHTER! WHY MUST LIFE BE SO UNFAIR!?"
What's been bothering me is the thought of choosing feats, and looking at a book and trying to plan out a character's feat selection. It used to be, your character grew fairly organically; in D&D, every feat you take contributes to your character's final stats.
What I mean is, there are so many feats out there, and you're only going to be getting six or seven of the damned things (maybe a bit more if you take a class that offers bonus feats). Do you spread your feats out? Or do you focus on one goal?
An example happened when I was making up Mestoph, a half-elven sorcerer with a love for creeping people out and talking about how superior he is to everyone else. Mestoph, a first level character, gets one feat. I want to keep the character alive, so I pick toughness. But wait... if I take toughness, then at 20th level (when those 3 hp are pretty much useless) I'll be one metamagic feat short. Or I won't meet the prerequisites for some awesome feat or another.
Everytime I play a character, I get hit with this "Featstress" big time. I look over all the feats I want, and then I have to make hard decisions. When I made my spellthief some time last year, I made a big mistake by having him burn two feats on two weapon fighting, and then, afterwards, I kept looking at feats and trying to run numbers. I ran scenarios in my head where improved initiative saved the day. And then, I compared that to Rapid Reload. Or the Weapon Focus (Quarterstaff) feat.
And those were just the PHB feats I was considering.
I dunno. I'm just complaining. I mean, "GOD, I **HATE** WOTC FOR GIVING ME SO MANY CHOICES! AND NOW, MY FIGHTER IS DIFFERENT THAN EVERYONE ELSE'S FIGHTER! WHY MUST LIFE BE SO UNFAIR!?"