• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Feint for non-rogues

trepanier

First Post
new version

Feint (General, Fighter)
You are adept at feinting opponents to catch them off-balanced and get extra damage.
Prerequisites: weapon finesse, improve feint(as gladiator), expert tactician

Benefit: Add Dx to regular bluff for a feint and resistance to feint. Extra +2 damage is addition to all other damage. Feint can be used as one of the multiple attacks (can still use full action and extra attacks).

Normal: standard of move-equivalent action, no +2 damage, no +dx to rolls
 

log in or register to remove this ad

trepanier said:
Feint can be used as one of the multiple attacks (can still use full action and extra attacks).

How does that work? Fighter with BAB11 uses his first attack as the feint and then gets two attacks against a flatfooted oppenent?
 

the opponent is flat-flooted only against the first subsequent attack.

I made it part of full attack, not only standard or move-equivalent.
Otherwise high-level character will loose the extra attacks. Of course, the AoO of expert tactician is the best attack to conduct, because full attack bonuses. Others are at -5,-10, etc.

1) rogue with expert tactician. Round equal feint+ other attack

2) gladiator improved feint: slightly same thing, no AoO

3) This feat: feint+ AoO + attack + all other attack at -5/-10 added
You need a lot of feats
 

Into the Woods

Remove ads

Top